[Freeciv-Dev] Re: [RFC][Patch] Inline
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On Thu, Mar 21, 2002 at 09:31:34AM -0600, Mike Kaufman wrote:
> On Thu, Mar 21, 2002 at 12:40:11PM +0100, Raimar Falke wrote:
> > > 1.) rc-template
> >
> > Template:
> > set aifill 7
> > set endyear 100 # should be removed but I didn't want to wait this long
> > hard
> > create Caesar
> >
> > test script should add:
> > set timeout -1
> > start
> > and if requested:
> > set randseed 4321
> > set seed 1234
> > set saveturns 1
>
>
> please send us the _exact_ script that you used in ser -r 'script'
Why is this needed? Either people will want to recreate my
measurements. Fine but shouldn't we also test a wider range of
autogames (different seeds, ...)? Or people want to know if the
settings are unbalanced and so a non-normal operation is measured (and
optimized). But to be honest I'm just too lazy to think of any exotic
settings.
Nevertheless here it is:
--- start ---
set randseed 4321 # repeat a particular game (random) sequence
set seed 1234 # repeat a particular map generation sequence
# set timeout 3 # run a client/server autogame
set timeout -1 # run a server only autogame
set aifill 7 # fill to 7 players
#set endyear 1700
set endyear 100
hard # make the AI do complex things
create Caesar # first player (with known name) created and
# toggled to AI mode
start
--- end ---
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Tank: So what do you need? Besides a miracle.
Neo: Guns. Lots of guns.
-- From The Matrix
[Freeciv-Dev] Re: [RFC][Patch] Inline, Jason Short, 2002/03/21
[Freeciv-Dev] a civserver patch testing framework (was: [RFC][Patch] Inline), Reinier Post, 2002/03/21
[Freeciv-Dev] Re: [RFC][Patch] Inline, Raimar Falke, 2002/03/21
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