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[Freeciv-Dev] Re: [RFC][Patch] Inline
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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC][Patch] Inline
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 Mar 2002 18:18:56 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Mar 21, 2002 at 09:31:34AM -0600, Mike Kaufman wrote:
> On Thu, Mar 21, 2002 at 12:40:11PM +0100, Raimar Falke wrote:
> > > 1.) rc-template
> > 
> > Template:
> >  set aifill 7
> >  set endyear 100 # should be removed but I didn't want to wait this long
> >  hard
> >  create Caesar
> > 
> > test script should add:
> >  set timeout -1
> >  start
> > and if requested:
> >  set randseed 4321
> >  set seed 1234
> >  set saveturns 1
> 
> 
> please send us the _exact_ script that you used in ser -r 'script'

Why is this needed? Either people will want to recreate my
measurements. Fine but shouldn't we also test a wider range of
autogames (different seeds, ...)? Or people want to know if the
settings are unbalanced and so a non-normal operation is measured (and
optimized). But to be honest I'm just too lazy to think of any exotic
settings.

Nevertheless here it is:
--- start ---
set randseed 4321       # repeat a particular game (random) sequence
set seed 1234           # repeat a particular map generation sequence
# set timeout 3         # run a client/server autogame
set timeout -1          # run a server only autogame
set aifill 7            # fill to 7 players
#set endyear 1700
set endyear 100
hard                    # make the AI do complex things
create Caesar           # first player (with known name) created and
                        # toggled to AI mode
start
--- end ---

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Tank: So what do you need? Besides a miracle.
  Neo: Guns. Lots of guns.
    -- From The Matrix


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