[Freeciv-Dev] Re: a civserver patch testing framework (was: [RFC][Patch]
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On Thu, Mar 21, 2002 at 07:05:12PM +0100, Reinier Post wrote:
> On Thu, Mar 21, 2002 at 05:03:21PM +0100, Per I. Mathisen wrote:
> > Finally it would be really nice to have an "AI" client that can join
> > autogames, even if it does nothing other than sitting there with two
> > cities run by cma, since this allows us to test network interaction very
> > quickly. Don't anyone already have code for this?
> Why not run a civclient with autoconnect?
> Because it would do X calls that only slow things down?
This doesn't matter if we go for bugs and not speed. And there is
always the xaw client.
> It can be run in an Xvfb server.
Looks like an interresting toy.
"Microsoft DNS service terminates abnormally when it recieves a response
to a DNS query that was never made.
Fix Information: Run your DNS service on a different platform."
-- MS service information on bugtraq
[Freeciv-Dev] Re: [RFC][Patch] Inline, Jason Short, 2002/03/21
[Freeciv-Dev] a civserver patch testing framework (was: [RFC][Patch] Inline), Reinier Post, 2002/03/21
[Freeciv-Dev] Re: [RFC][Patch] Inline, Raimar Falke, 2002/03/21
- [Freeciv-Dev] Re: [RFC][Patch] Inline, (continued)