Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2002:
[Freeciv-Dev] Re: a civserver patch testing framework (was: [RFC][Patch]

[Freeciv-Dev] Re: a civserver patch testing framework (was: [RFC][Patch]

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: a civserver patch testing framework (was: [RFC][Patch] Inline)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 Mar 2002 20:00:16 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Mar 21, 2002 at 07:05:12PM +0100, Reinier Post wrote:
> On Thu, Mar 21, 2002 at 05:03:21PM +0100, Per I. Mathisen wrote:
> > Finally it would be really nice to have an "AI" client that can join
> > autogames, even if it does nothing other than sitting there with two
> > cities run by cma, since this allows us to test network interaction very
> > quickly. Don't anyone already have code for this?
> Why not run a civclient with autoconnect?

Good idea.

> Because it would do X calls that only slow things down?

This doesn't matter if we go for bugs and not speed. And there is
always the xaw client.

> It can be run in an Xvfb server.

Looks like an interresting toy.


 email: rf13@xxxxxxxxxxxxxxxxx
 "Microsoft DNS service terminates abnormally when it recieves a response
  to a DNS query that was never made.
  Fix Information: Run your DNS service on a different platform."
    -- MS service information on bugtraq

[Prev in Thread] Current Thread [Next in Thread]