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[Freeciv-Dev] Re: New Connection Dialog for Win32
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[Freeciv-Dev] Re: New Connection Dialog for Win32

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New Connection Dialog for Win32
From: Andreas Kemnade <akemnade@xxxxxxxxxxx>
Date: Wed, 6 Mar 2002 14:30:41 +0100

Raahul Kumar writes:
 > Tested on Win98:
Thanks
 > 
 > Clicked on civclient. That successfully started civserver, and correctly 
 > passed
 > initial settings. Checked to see if difficulty levels and no of players 
 > passed
 > was correct, it passed. I noticed that you cannot seem to change to the
 > civserver
 > that is started and adjust the other settings. I could not see how to change
 > things like goody huts etc.(Note, I just discovered that you can type in set
 > commands at the chatline).
 > 
 > The city screen is ugly. It looks a mess, and does not match the new city
 > dialog
missing frames? 
You are right, it is still like the old one. I hope, I'll find the
time to adapt it to the new gtk dialog.
 > in CVS. When loading games, if you select a scenario like the earth map, it
 > does
So it should popup the new game dialog if there are no players.
 > not easily allow you to create AI players. It's also missing the CMA. There 
 > is
That's on my todo list.
 > no memory of where you last loaded the savegame from, forcing you to navigate
 > to it again
Expect a new version in a few days.

Greetings
Andreas Kemnade


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