[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
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On Mon, Mar 04, 2002 at 12:11:28PM +0000, Gregory Berkolaiko wrote:
> This is related to an earlier email by Raimar. He was talking about
> displaying the effect a building like Marketplace would have. Well,
> Marketplace is an easy one to estimate for anyone (incl. AI) who knows
> about the notion of "percent". But the effect of, say, Cathedral, is more
> involved.
>
> So I would suggest the following extension to the CMA: once the target
> multipliers are set, you should be able to evaluate the effect of building
> a happiness-related improvement. It would output (for user) the increase
> in surpluses you'd be able to get (maybe minus the cost of the
> upkeep). And for AI you just need to combine
> the values of increases multiplied by their _WEIGHTINGs
We already do. worst_worker_tile_value() is used for this purpose
already for luxury improvements -- we assume every newly content worker can
find a tile to work which is as useful as the worst one we are working.
ai/advdomestic.c, line 225 or so.
Happiness buildings are evaluated through building_value(), which
is another obvious target for number -> enum cleanups. Does anyone
remember offhand what happiness[4] is? We need enums like
HAPPY_AFTER_MARTIAL_LAW, HAPPY_AFTER_LUXURY, etc.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), (continued)
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI),
Tony Stuckey <=
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