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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Mon, 4 Mar 2002 06:23:53 -0800 (PST)

--- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> On Mon, 4 Mar 2002, Gregory Berkolaiko wrote:
> > This is related to an earlier email by Raimar.  He was talking about
> > displaying the effect a building like Marketplace would have.  Well,
> > Marketplace is an easy one to estimate for anyone (incl. AI) who knows
> > about the notion of "percent".  But the effect of, say, Cathedral, is more
> > involved.
> >
> > So I would suggest the following extension to the CMA: once the target
> > multipliers are set, you should be able to evaluate the effect of building
> > a happiness-related improvement.  It would output (for user) the increase
> > in surpluses you'd be able to get (maybe minus the cost of the
> > upkeep).  And for AI you just need to combine
> > the values of increases multiplied by their _WEIGHTINGs
> 
> Wouldn't that require that the AI starts using CMA? (My assumption is that
> you want this for the AIs.)
> 

Long term goal is to turn the agents into a AI.


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