[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
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--- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> On Mon, 4 Mar 2002, Gregory Berkolaiko wrote:
> > This is related to an earlier email by Raimar. He was talking about
> > displaying the effect a building like Marketplace would have. Well,
> > Marketplace is an easy one to estimate for anyone (incl. AI) who knows
> > about the notion of "percent". But the effect of, say, Cathedral, is more
> > involved.
> >
> > So I would suggest the following extension to the CMA: once the target
> > multipliers are set, you should be able to evaluate the effect of building
> > a happiness-related improvement. It would output (for user) the increase
> > in surpluses you'd be able to get (maybe minus the cost of the
> > upkeep). And for AI you just need to combine
> > the values of increases multiplied by their _WEIGHTINGs
>
> Wouldn't that require that the AI starts using CMA? (My assumption is that
> you want this for the AIs.)
>
Long term goal is to turn the agents into a AI.
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- [Freeciv-Dev] [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Per I. Mathisen, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Tony Stuckey, 2002/03/04
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