[Freeciv-Dev] [Wishlist] Attitude manager (agent and AI)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
This is related to an earlier email by Raimar. He was talking about
displaying the effect a building like Marketplace would have. Well,
Marketplace is an easy one to estimate for anyone (incl. AI) who knows
about the notion of "percent". But the effect of, say, Cathedral, is more
involved.
So I would suggest the following extension to the CMA: once the target
multipliers are set, you should be able to evaluate the effect of building
a happiness-related improvement. It would output (for user) the increase
in surpluses you'd be able to get (maybe minus the cost of the
upkeep). And for AI you just need to combine
the values of increases multiplied by their _WEIGHTINGs
Best,
G.
- [Freeciv-Dev] [Wishlist] Attitude manager (agent and AI),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Per I. Mathisen, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
|
|