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[Freeciv-Dev] [Wishlist] Attitude manager (agent and AI)
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[Freeciv-Dev] [Wishlist] Attitude manager (agent and AI)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] [Wishlist] Attitude manager (agent and AI)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 4 Mar 2002 12:11:28 +0000 (GMT)

This is related to an earlier email by Raimar.  He was talking about
displaying the effect a building like Marketplace would have.  Well,
Marketplace is an easy one to estimate for anyone (incl. AI) who knows
about the notion of "percent".  But the effect of, say, Cathedral, is more
involved.

So I would suggest the following extension to the CMA: once the target 
multipliers are set, you should be able to evaluate the effect of building 
a happiness-related improvement.  It would output (for user) the increase 
in surpluses you'd be able to get (maybe minus the cost of the 
upkeep).  And for AI you just need to combine 
the values of increases multiplied by their _WEIGHTINGs

Best,
G.



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