[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
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On Mon, 4 Mar 2002, Per I. Mathisen wrote:
> On Mon, 4 Mar 2002, Gregory Berkolaiko wrote:
> >
> > So I would suggest the following extension to the CMA: once the target
> > multipliers are set, you should be able to evaluate the effect of building
> > a happiness-related improvement. It would output (for user) the increase
> > in surpluses you'd be able to get (maybe minus the cost of the
> > upkeep). And for AI you just need to combine
> > the values of increases multiplied by their _WEIGHTINGs
>
> Wouldn't that require that the AI starts using CMA? (My assumption is that
> you want this for the AIs.)
Eventually yes, but initially it should be made in the client. I
think it would benefit the user very much (to see how much impact your
very expensive colliseum will actually make).
G.
- [Freeciv-Dev] [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Per I. Mathisen, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Tony Stuckey, 2002/03/04
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