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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 4 Mar 2002 14:31:39 +0000 (GMT)

On Mon, 4 Mar 2002, Per I. Mathisen wrote:

> On Mon, 4 Mar 2002, Gregory Berkolaiko wrote:
> >
> > So I would suggest the following extension to the CMA: once the target
> > multipliers are set, you should be able to evaluate the effect of building
> > a happiness-related improvement.  It would output (for user) the increase
> > in surpluses you'd be able to get (maybe minus the cost of the
> > upkeep).  And for AI you just need to combine
> > the values of increases multiplied by their _WEIGHTINGs
> 
> Wouldn't that require that the AI starts using CMA? (My assumption is that
> you want this for the AIs.)

Eventually yes, but initially it should be made in the client.  I 
think it would benefit the user very much (to see how much impact your 
very expensive colliseum will actually make).

G.




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