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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)

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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 4 Mar 2002 18:36:25 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Mar 04, 2002 at 11:28:20AM -0600, Tony Stuckey wrote:
> On Mon, Mar 04, 2002 at 12:11:28PM +0000, Gregory Berkolaiko wrote:
> > This is related to an earlier email by Raimar.  He was talking about
> > displaying the effect a building like Marketplace would have.  Well,
> > Marketplace is an easy one to estimate for anyone (incl. AI) who knows
> > about the notion of "percent".  But the effect of, say, Cathedral, is more
> > involved.
> > 
> > So I would suggest the following extension to the CMA: once the target 
> > multipliers are set, you should be able to evaluate the effect of building 
> > a happiness-related improvement.  It would output (for user) the increase 
> > in surpluses you'd be able to get (maybe minus the cost of the 
> > upkeep).  And for AI you just need to combine 
> > the values of increases multiplied by their _WEIGHTINGs
> 
>       We already do.  worst_worker_tile_value() is used for this purpose
> already for luxury improvements -- we assume every newly content worker can
> find a tile to work which is as useful as the worst one we are working.
> ai/advdomestic.c, line 225 or so.
> 
>       Happiness buildings are evaluated through building_value(), 

> which is another obvious target for number -> enum cleanups.  Does
> anyone remember offhand what happiness[4] is?  We need enums like
> HAPPY_AFTER_MARTIAL_LAW, HAPPY_AFTER_LUXURY, etc.

Ack.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I do feel kind of sorry for Microsoft. Their attornies and marketing
  force must have tons of ulcers trying to figure out how to beat (not
  just co-exist with) a product that has no clearly defined (read
  suable) human owner, and that changes on an hourly basis like the
  sea changes the layout of the sand on a beach. Severely tough to
  fight something like that."
    -- David D.W. Downey at linux-kernel


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