[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 4 Mar 2002, Gregory Berkolaiko wrote:
> This is related to an earlier email by Raimar. He was talking about
> displaying the effect a building like Marketplace would have. Well,
> Marketplace is an easy one to estimate for anyone (incl. AI) who knows
> about the notion of "percent". But the effect of, say, Cathedral, is more
> involved.
>
> So I would suggest the following extension to the CMA: once the target
> multipliers are set, you should be able to evaluate the effect of building
> a happiness-related improvement. It would output (for user) the increase
> in surpluses you'd be able to get (maybe minus the cost of the
> upkeep). And for AI you just need to combine
> the values of increases multiplied by their _WEIGHTINGs
Wouldn't that require that the AI starts using CMA? (My assumption is that
you want this for the AIs.)
Yours,
Per
"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli
- [Freeciv-Dev] [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI),
Per I. Mathisen <=
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Gregory Berkolaiko, 2002/03/04
- [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI), Raimar Falke, 2002/03/04
|
|