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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
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[Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Wishlist] Attitude manager (agent and AI)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Mon, 4 Mar 2002 15:21:45 +0100 (MET)

On Mon, 4 Mar 2002, Gregory Berkolaiko wrote:
> This is related to an earlier email by Raimar.  He was talking about
> displaying the effect a building like Marketplace would have.  Well,
> Marketplace is an easy one to estimate for anyone (incl. AI) who knows
> about the notion of "percent".  But the effect of, say, Cathedral, is more
> involved.
>
> So I would suggest the following extension to the CMA: once the target
> multipliers are set, you should be able to evaluate the effect of building
> a happiness-related improvement.  It would output (for user) the increase
> in surpluses you'd be able to get (maybe minus the cost of the
> upkeep).  And for AI you just need to combine
> the values of increases multiplied by their _WEIGHTINGs

Wouldn't that require that the AI starts using CMA? (My assumption is that
you want this for the AIs.)

Yours,
Per

"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli



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