[Freeciv-Dev] Re: [Patch] turn_founded
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Mar 04, 2002 at 11:15:50AM -0600, Mike Kaufman wrote:
> On Mon, Mar 04, 2002 at 05:25:14PM +0100, Raimar Falke wrote:
> > On Mon, Mar 04, 2002 at 06:20:24AM -0500, Jason Short wrote:
> > > Raimar Falke wrote:
> > > >>- pcity->did_buy=secfile_lookup_int(file,
> > > >>+ if (has_capability("turn_founded", savefile_options)) {
> > > >>+ pcity->turn_founded = secfile_lookup_int(file,
> > > >>+
> > > >>"player%d.c%d.turn_founded",
> > > >>+ plrno, i);
> > > >>+ pcity->did_buy = secfile_lookup_int(file, "player%d.c%d.did_buy",
> > > >>+ plrno, i);
> > > >>+ } else {
> > > >>+ int did_buy = secfile_lookup_int(file,
> > > >> "player%d.c%d.did_buy", plrno,i);
> > > >>+ if (did_buy >= 0) {
> > > >>
> > > >
> > > >>+ pcity->turn_founded = game.turn - 1;
> > > >>
> > > >
> > > > This may lead to a negative value.
> > >
> > > Is that bad? Didn't you use -2 as the default turn_founded?
> >
> > I think it is bad if a value is normally >=0 and for some cities -1.
> >
> > > But actually, I don't think it can give a negative value. If a city is
> > > founded on the first turn and then you save/reload on the first turn,
> > > then did_buy would have been -1 anyway.
> >
> > IMHO we should insert an assert:
> >
> > + if (did_buy >= 0) {
> > assert(game.turn>0);
>
> no. this assert crap is starting to get silly. We should write the code so
> that game turn is initialized to a non-negative number and stays
> non-negative.
Note the difference between >=0 (this is guarantied for game.turn) and
>0 (the same as != 0 in this case).
> speaking of asserts, has anybody attempted to run an autogame with -DNDEBUG
> lately? I didn't think so.
Inlining will bring more IMHO.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
This customer comes into the computer store. "I'm looking for a mystery
Adventure Game with lots of graphics. You know, something realy
challenging". "Well," replied the clerk, "have you tried Windows 98 ?"
- [Freeciv-Dev] Re: [Patch] turn_founded, (continued)
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Mike Kaufman, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Mike Kaufman, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded,
Raimar Falke <=
[Freeciv-Dev] Re: [Patch] turn_founded, Gregory Berkolaiko, 2002/03/04
|
|