[Freeciv-Dev] Re: [Patch] turn_founded
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On Mon, 4 Mar 2002, Jason Short wrote:
> >>>try to buy something. Solved by introducing a turn_founded field in
> >>>struct city.
How about reseting turn_founded whenever the city is conquered by
somebody? That way, the conqueror gets the city last in his city view (as
I think is proper), and the field can be used to check how long you have
had that city. This latter is useful for some civ3-like rebellion stuff
that shouldn't affect recently acquired "holdings", as sometimes happened
in civ3 to may great dismay.
The ideal solution is three fields
founder = player_no
turn_founded = some int
turn_lastconquered = some int
and if (founder==current_player->player_no) use turn_founded, otherwise
use turn_lastconquered. The "founder" field could be presented in the city
view for flavour, and it coul probably be useful for something else some
day, too.
Yours,
Per
"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli
- [Freeciv-Dev] [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Mike Kaufman, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Jason Short, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Mike Kaufman, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch] turn_founded, Raimar Falke, 2002/03/04
[Freeciv-Dev] Re: [Patch] turn_founded, Gregory Berkolaiko, 2002/03/04
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