[Freeciv-Dev] Re: unit type iterate
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Tony Stuckey wrote:
On Mon, Mar 04, 2002 at 05:28:47AM -0500, Jason Short wrote:
Gregory Berkolaiko wrote:
Hey you iterate wizards. How about making unit_type_iterate.
Here's grep to help you:
Are we talking about something like
#define unit_type_iterate(id) { \
int id; \
for (id = 0; id < game.num_unit_types; id++) {
or something a bit more forward-thinking (and slower) like
#define unit_type_iterate(id, type) { \
int id; \
for (id = 0; id < game.num_unit_types; id++) { \
struct unit_type *type = get_unit_type(id);
or even something completely forward-thinking (and currently useless) like
#define unit_type_iterate(type) { \
int _id; \
for (_id = 0; _id < game.num_unit_types; _id++) { \
struct unit_type *type = get_unit_type(_id);
You might want to explain the particular reasons for choosing each
of these.
Well, Raimar said he eventually wanted to replace unit type id with
struct unit_type *. Presumably he has his reasons. Certainly I can see
that it would make many/most calculations easier, since they're all
going to have to dereference the unit_type at some point anyway. It's
also consistent with the player_id->struct player * change.
After looking at some of this code, I think such a change would have to
be done from the bottom up. First the low-level functions need to be
changed to accept a struct unit_type instead of a unit_type id.
jason
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