[Freeciv-Dev] Re: unit type iterate
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Gregory Berkolaiko wrote:
Hey you iterate wizards. How about making unit_type_iterate.
Here's grep to help you:
Are we talking about something like
#define unit_type_iterate(id) { \
int id; \
for (id = 0; id < game.num_unit_types; id++) {
or something a bit more forward-thinking (and slower) like
#define unit_type_iterate(id, type) { \
int id; \
for (id = 0; id < game.num_unit_types; id++) { \
struct unit_type *type = get_unit_type(id);
or even something completely forward-thinking (and currently useless) like
#define unit_type_iterate(type) { \
int _id; \
for (_id = 0; _id < game.num_unit_types; _id++) { \
struct unit_type *type = get_unit_type(_id);
?
jason
- [Freeciv-Dev] Re: unit type iterate,
Jason Short <=
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