[Freeciv-Dev] Re: patch 3: ai passive diplomacy + alliances fixes (PR#12
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, 27 Feb 2002, Gregory Berkolaiko wrote:
> On Tue, 26 Feb 2002, Per I. Mathisen wrote:
> > Major changes:
> > -> AI now looks at nearby allied units as potential reinforcements
>
> This won't work. I think it will make AI behave even more stupid that it
> does.
> It will count on the reinforcements but they will never arrive.
Why won't they arrive? That is not my understanding of this code. I also
believe I have seen this work in savegames (using the harder difficulties
patch).
If the reinforcements_value function checked our own units to see if they
were occupied with some other task (like bodyguarding, goto, etc), I would
understand your objection, but as is, allied units are as good as our own.
> > -> Allied players protect each other using SDI
My fault. They always did. My fix should stop allied SDI from blasting our
nukes from the sky.
> reversal of the original meaning??
> reversal of the original meaning
> preferably with PORT
> so was it a bug befroe?
Sorry, all of these are silly bugs that I should have found before posting
the patch. I will go sit in the corner now.
Yours,
Per
"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli
|
|