[Freeciv-Dev] Re: patch 3: ai passive diplomacy + alliances fixes (PR#12
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On 2002-02-27 02:36:54, Per I. Mathisen wrote:
> On Tue, 26 Feb 2002, Raahul Kumar wrote:
> > I 'm curious about that. I thought SDI was city specific. Exactly how does
> > SDI in city 1 stop an attack on city 2?
>
> Apparently SDI has a range effect. If the nuke hits one of your units or
> cities within this range, then the nuke is cancelled. I merely extended
> this to cover your allies' units and cities too.
>
> > > Major questions:
> > > -> Should allied units in your cities help enforce martial law?
> >
> > No, I wouldn't like that.
>
> Actually, I thought that would be a nice feature. My city is in unrest,
> and you have three mech inf standing outside... "Can you please squash
> that rebellion for me, Raahul?" :)
An option perhaps?
> > > -> Should it be possible to teleport or airlift to allied cities?
> >
> > Makes sense.
>
> Yes, I think so too.
Could also be an option but I'd be ok with just having it like that...
> > > -> Should it be possible for allied caravans to help build wonders?
> > >
> >
> > Of course. Otherwise people will send in units to the allied city, change
> > ownership and disband to help build a wonder.
>
> Good point.
Yup...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
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