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[Freeciv-Dev] Re: patch 3: ai passive diplomacy + alliances fixes (PR#12
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[Freeciv-Dev] Re: patch 3: ai passive diplomacy + alliances fixes (PR#12

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch 3: ai passive diplomacy + alliances fixes (PR#1277)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Wed, 27 Feb 2002 02:45:12 +0100

On 2002-02-27 02:36:54, Per I. Mathisen wrote:
> On Tue, 26 Feb 2002, Raahul Kumar wrote:
> > I 'm curious about that. I thought SDI was city specific. Exactly how does
> > SDI in city 1 stop an attack on city 2?
> 
> Apparently SDI has a range effect. If the nuke hits one of your units or
> cities within this range, then the nuke is cancelled. I merely extended
> this to cover your allies' units and cities too.
> 
> > > Major questions:
> > >  -> Should allied units in your cities help enforce martial law?
> >
> > No, I wouldn't like that.
> 
> Actually, I thought that would be a nice feature. My city is in unrest,
> and you have three mech inf standing outside... "Can you please squash
> that rebellion for me, Raahul?" :)

An option perhaps?

> > >  -> Should it be possible to teleport or airlift to allied cities?
> >
> > Makes sense.
> 
> Yes, I think so too.

Could also be an option but I'd be ok with just having it like that...

> > >  -> Should it be possible for allied caravans to help build wonders?
> > >
> >
> > Of course. Otherwise people will send in units to the allied city, change
> > ownership and disband to help build a wonder.
> 
> Good point.

Yup...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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