[Freeciv-Dev] Re: Small patch to AI Manage functions
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Dear diary, on Thu, Feb 07, 2002 at 07:48:57PM CET, I got a letter,
where Zach Garner <zach@xxxxxxxxxxxxx> told me, that...
> I'm slowly getting into the freeciv AI.
Very good. If you are bored and want something to dig in, please check my TODO
at http://pasky.ji.cz/~pasky/dev/freeciv/TODO - there's also described where
the cleanups done by me can be found etc.
Unfortunatelly, I really lack the time for freeciv AI now ;(((. I will try to
do my best to finish the ai_manage_explorer cleanup (Mike had some good
objections) and try to move on to the next patch.
> 2. I've changed from ai_manage_explorer(unit *) to
> ai_manage_explorer(player *, unit *) to be consistent with other
> ai_manage functions. Before the change, unit_owner(punit) had to be
> computed every time ai_manage_explorer was called.
I feel relatively neutral with this. Something wrong with the current fashion?
Can you please send the unified diff? This is very difficult to review for me.
Kind regards,
--
Petr "Pasky" Baudis
* UN*X programmer && admin * IPv6 guy (XS26 co-coordinator)
* elinks maintainer * FreeCiv AI hacker
* IRCnet operator
.
I love deadlines.
I love the whooshing sound they make as they fly by.
-- Douglas Adams.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
[Freeciv-Dev] Re: Small patch to AI Manage functions,
Petr Baudis <=
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