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[Freeciv-Dev] Re: Small patch to AI Manage functions
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[Freeciv-Dev] Re: Small patch to AI Manage functions

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To: Zach Garner <zach@xxxxxxxxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Small patch to AI Manage functions
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 7 Feb 2002 22:21:29 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Feb 07, 2002 at 02:48:55PM -0600, Zach Garner wrote:
> > Then you are right (btw it's your fault because if you did context diff I
> > would have understood you better).
> I have dishonored freeciv-dev and will commit Samurai Seppuku as
> punishment. Or at least, I will make sure I submit the patch correctly
> next time.
> 
> > I take it it's a rhetoric question? ;)
> 
> I couldn't help myself  :)
> 
> --------
> 
> As a note, I am very interested in working on the AI in freeciv.
> However, I have not contributed a great deal to Free software projects
> before (though I have worked on the AI for the game Othello under
> guidance of my prof. for an extended period of time). I very much
> appreciate help and criticism and will do my best conform to freeciv's
> coding style, procedures, etc. 

There are currently two movements wrt to AI:
 - cleanup of the server AI (something like you have done)
 - client side AI from scratch (agents, CMA, ...)

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Understanding is a three-edged sword; 
  your side, their side, and the truth."
    -- a well-known Vorlon



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