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[Freeciv-Dev] Re: new natural names patch (PR#1127)
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[Freeciv-Dev] Re: new natural names patch (PR#1127)

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To: Erik Sigra <sigra@xxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>, jdorje@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: new natural names patch (PR#1127)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Sun, 23 Dec 2001 19:37:44 +0100

Dear diary, on Sun, Dec 23, 2001 at 07:11:55PM CET, I got a letter, where Erik
Sigra <sigra@xxxxxxx> told me, that...
> From: "Petr Baudis" <pasky@xxxxxxxxxxx>
> > Please let's stop this and stay reasonable ;-). This is too weird and not
> > really needed. Thanks :).
> 
> He couldn't find a character on his keyboard and I tried to help him. I don't
> see anything unreasonable about that.
> 
> If you have problem seeing the sign, use this test page:
> http://www.gpfn.sk.ca/~rhg/testing/latin1test.html
     * "NOT", /* Negation sign */ "NOT", /* 172 */
*g*

Well, I just want to say that we can't use this in rulesets anyway, so this is
being a little off topic. Sorry if I insulted you...

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
  "A common mistake that people make, when trying to design
   something completely foolproof is to underestimate the
   ingenuity of complete fools."
     -- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


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