Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: [PATCH] advdomestic.c cleanup (PR#1149)
Home

[Freeciv-Dev] Re: [PATCH] advdomestic.c cleanup (PR#1149)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] advdomestic.c cleanup (PR#1149)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sat, 22 Dec 2001 02:34:05 -0800 (PST)

--- "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> wrote:
> At 02:03 PM 01/12/20 +0100, Petr Baudis wrote:
> >Dear diary, on Thu, Dec 20, 2001 at 12:42:28PM CET, I got a letter,
> >where Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...
> 
> >> I wish someone would speak up as to why 16 is a good number for sad value.
> >> > +#define SADVAL 16
> >Nice wish :-). Ross? Ben?
> 
> Almost certainly a heuristic from play testing.
> 
Yes it is, but the comment says it is speculative, so it seems it can
be improved on.

> This is sheer speculation, but is the sort of logic that probably comes
> into play, 16*3 == 48, 16*6 == 96, so somewhere between three and six 
> unhappies the weight becomes competitive, and over 6 is a demand level
> weighting. 
>

Explain this a bit more. If I understand you correctly, this is yet another
weighting. Presumably it should be in the range (0-100) but as always although
it never goes down below 0, it seems it can exceed 100. What does values of
for example

7 * 16 mean?

I'd also like you to get a links to where you got the original info from.
I must be going blind, I do not remember any such comments.
 


__________________________________________________
Do You Yahoo!?
Send your FREE holiday greetings online!
http://greetings.yahoo.com


[Prev in Thread] Current Thread [Next in Thread]