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[Freeciv-Dev] Re: [PATCH] advdomestic.c cleanup (PR#1149)
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[Freeciv-Dev] Re: [PATCH] advdomestic.c cleanup (PR#1149)

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] advdomestic.c cleanup (PR#1149)
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Fri, 21 Dec 2001 02:09:25 -0500

At 02:03 PM 01/12/20 +0100, Petr Baudis wrote:
>Dear diary, on Thu, Dec 20, 2001 at 12:42:28PM CET, I got a letter,
>where Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...

>> I wish someone would speak up as to why 16 is a good number for sad value.
>> > +#define SADVAL 16
>Nice wish :-). Ross? Ben?

Almost certainly a heuristic from play testing.

This is sheer speculation, but is the sort of logic that probably comes
into play, 16*3 == 48, 16*6 == 96, so somewhere between three and six 
unhappies the weight becomes competitive, and over 6 is a demand level
weighting. 

>-- 
>                               Petr "Pasky" Baudis
>UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking

Cheers,
RossW
=====




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