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[Freeciv-Dev] Re: CMA 3.0
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA 3.0
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Fri, 21 Dec 2001 13:24:47 +0100

On Fri, Dec 21, 2001 at 12:59:16PM +0100, Raimar Falke wrote:
> On Fri, Dec 21, 2001 at 12:04:36PM +0100, Christian Knoke wrote:
> > Seems to complicated to me. Another solution:
> > 
> > Only have "global wide" presets saved at the client. Store the
> > cma_controlled flag and all parameters, per city, on the server
> > (as it is now). Whenever a client reconnects, it checks whether
> > its presets match one of the actual cma parameter sets of any
> > city, and, if so, put the (local) preset name in it. Otherwise,
> > have the cma condition unnamed.
> > 
> > Whenever a city changes its owner, clear cma flag.
> > 
> > Reasons: Gives most flexibility in evolving and changing my own
> > cma presets. Possibility of playing different games at the same 
> > time and still being able to evolve my presets. Have as much 
> > intelligence as possible on client side.
> 
> Problem is, if you have two games which are in mid game and you want
> to define different "mid game" presets. I have no idea if this is
> needed.

I can use other names like midgame1, midgame2, or I can rename
an existing preset. I see no problem here. Another thing is, you may
want to assign presets to a group of cities. This could be done in
the city report.

>       Raimar

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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