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[Freeciv-Dev] Re: CMA 3.0
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[Freeciv-Dev] Re: CMA 3.0

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA 3.0
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Thu, 20 Dec 2001 10:18:42 +0100

On Thu, Dec 20, 2001 at 09:37:36AM +0100, Raimar Falke wrote:
> On Wed, Dec 19, 2001 at 10:41:55PM -0600, Mike Kaufman wrote:
> 
> > Please note that this patch required my previous 
> > save_options patch (PR #1097) which saves the client's options using
> > secfile_* (see how useful it is? :) It's in there so you don't have to 
> > go find it to apply this one.

The client options are the presets, right?

> 
> This should be solved by attributes. There should be an extra
> attribute flag which is either: SAVE_ON_SERVER, SAVE_ON_CLIENT,
> SAVE_ON_BOTH. Note that you also have to specify from which source you

Why should the presets be saved on the server?

> want to load attributes because this will lead to clashes
> otherwise. The client attributes could be saved in a simple binary
> file ".civclient.attributes". Yes this isn't nicely editable but the

bad

> other option would be to have two interfaces: the attribute one and
> another one for the textual client side.

I think its better to keep the agent's stuff on the client side
as much as possible. I've learned that's it's necessary to have
some common code, but presets are a user's matter, no?

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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