[Freeciv-Dev] Re: CMA 3.0
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On Thu, Dec 20, 2001 at 09:37:36AM +0100, Raimar Falke wrote:
> On Wed, Dec 19, 2001 at 10:41:55PM -0600, Mike Kaufman wrote:
>
> > Please note that this patch required my previous
> > save_options patch (PR #1097) which saves the client's options using
> > secfile_* (see how useful it is? :) It's in there so you don't have to
> > go find it to apply this one.
The client options are the presets, right?
>
> This should be solved by attributes. There should be an extra
> attribute flag which is either: SAVE_ON_SERVER, SAVE_ON_CLIENT,
> SAVE_ON_BOTH. Note that you also have to specify from which source you
Why should the presets be saved on the server?
> want to load attributes because this will lead to clashes
> otherwise. The client attributes could be saved in a simple binary
> file ".civclient.attributes". Yes this isn't nicely editable but the
bad
> other option would be to have two interfaces: the attribute one and
> another one for the textual client side.
I think its better to keep the agent's stuff on the client side
as much as possible. I've learned that's it's necessary to have
some common code, but presets are a user's matter, no?
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] CMA 3.0, Mike Kaufman, 2001/12/19
- [Freeciv-Dev] Re: CMA 3.0, Raimar Falke, 2001/12/20
- [Freeciv-Dev] Re: CMA 3.0,
Christian Knoke <=
- [Freeciv-Dev] Re: CMA 3.0, Mike Kaufman, 2001/12/20
- [Freeciv-Dev] Re: CMA 3.0, Raimar Falke, 2001/12/21
- [Freeciv-Dev] Re: CMA 3.0, Christian Knoke, 2001/12/21
- [Freeciv-Dev] Re: CMA 3.0, Raimar Falke, 2001/12/21
- [Freeciv-Dev] Re: CMA 3.0, Christian Knoke, 2001/12/21
[Freeciv-Dev] Re: CMA 3.0, Christian Knoke, 2001/12/20
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