[Freeciv-Dev] Re: CMA 3.0
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On Thu, Dec 20, 2001 at 07:25:08AM -0600, Mike Kaufman wrote:
> On Thu, Dec 20, 2001 at 10:18:42AM +0100, Christian Knoke wrote:
> > On Thu, Dec 20, 2001 at 09:37:36AM +0100, Raimar Falke wrote:
> > > On Wed, Dec 19, 2001 at 10:41:55PM -0600, Mike Kaufman wrote:
> > >
> > > > Please note that this patch required my previous
> > > > save_options patch (PR #1097) which saves the client's options using
> > > > secfile_* (see how useful it is? :) It's in there so you don't have to
> > > > go find it to apply this one.
> >
> > The client options are the presets, right?
>
> yes.
>
> >
> > >
> > > This should be solved by attributes. There should be an extra
> > > attribute flag which is either: SAVE_ON_SERVER, SAVE_ON_CLIENT,
> > > SAVE_ON_BOTH. Note that you also have to specify from which source you
> >
> > Why should the presets be saved on the server?
>
> I think Raimar's on crack here. He needs to look at the patch. The
> _presets_ should not be on the server (just like I think that global
> worklists should not be on the server, but that's for another thread)
We have to differentiate two things here:
- the attributes use to save the parameters as the are set for a
city. These have to be saved on the server.
- the presets. The presets should be available in 3 scopes:
- city wide (including the speacial "last working" preset). Must be
on the server.
- nation wide. Lifetime is a game. Available for all cities. Must
be on the server.
- global wide. Lives longer than a game. Must be at the client.
This is a state of my mind. As I said I haven't looked at the
patch.
Raimar
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[Freeciv-Dev] Re: CMA 3.0, Christian Knoke, 2001/12/20
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