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[Freeciv-Dev] Re: Tech cost patch v16 (PR#1082)
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[Freeciv-Dev] Re: Tech cost patch v16 (PR#1082)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Tech cost patch v16 (PR#1082)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 13 Dec 2001 17:58:27 +0100

On Thu, Dec 13, 2001 at 06:11:28PM +0200, Juha Litola wrote:
> On Thu, Dec 13, 2001 at 04:17:34PM +0100, Raimar Falke wrote:
> > On Sun, Dec 09, 2001 at 01:40:42PM +0200, Juha Litola wrote:
> 
> > > +  if(has_capability("turn", aconnection.capability)) {
> > This "turn" looks odd.
> Yes, it should be tech_cost_style. Fixed.
> 
> > > +  req[tech]++;
> > Is this equvialant to "req[tech]=1"?
> Yes. Changed.
> 
> > find_unknown_req_techs and num_req_techs_rec perform the same
> > task. Can you unify them to:
> I'm not sure that this is too elegant, but I merged them
> to find_requirements-function.
> 
> > It is more robust to do
> > case 0:
> > ...
> > case 1:
> > case 2:
> >   return goal_tech_cost_rec(pplayer, goal);
> > default:
> >   assert(0);
> >   exit(1);
> Changed.
> 
> Also changed goal_tech_cost to tech_cost_for_reaching_goal and
> num_unknown_req_techs to num_requirements.
> 
> -- 
> // Juha Litola

These are all improvements, but still I'd like to ask you to move
the AI code that needs find_requirements() to your own code.

There are already some ugly exports in the code, it's important
not to add any more.

-- 
Reinier


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