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[Freeciv-Dev] Re: Tech cost patch v13 (PR#1082)
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[Freeciv-Dev] Re: Tech cost patch v13 (PR#1082)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Tech cost patch v13 (PR#1082)
From: Juha Litola <slave@xxxxxxxxxxxx>
Date: Sat, 1 Dec 2001 15:20:45 +0200

On Sat, Dec 01, 2001 at 02:17:37PM +0100, Per I. Mathisen wrote:

> But I don't quite understand why option 1 is needed, as the calculated
> cost for a tech would always stay the same (you don't get new parents, do
> you?), and could just be put into tech.ruleset and used through option 2.
> There must be something I'm missing here...
You can easily change cost of technologies by using server variable
researchcost. This way you can easily have consistent set of cost
which are still easily modified globally, if you want slower or
faster rate of advance.

--
// Juha Litola

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