[Freeciv-Dev] Re: Tech cost patch v16 (PR#1082)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Dec 13, 2001 at 06:11:28PM +0200, Juha Litola wrote:
> On Thu, Dec 13, 2001 at 04:17:34PM +0100, Raimar Falke wrote:
> > On Sun, Dec 09, 2001 at 01:40:42PM +0200, Juha Litola wrote:
>
> > > + if(has_capability("turn", aconnection.capability)) {
> > This "turn" looks odd.
> Yes, it should be tech_cost_style. Fixed.
>
> > > + req[tech]++;
> > Is this equvialant to "req[tech]=1"?
> Yes. Changed.
>
> > find_unknown_req_techs and num_req_techs_rec perform the same
> > task. Can you unify them to:
> I'm not sure that this is too elegant, but I merged them
> to find_requirements-function.
>
> > It is more robust to do
> > case 0:
> > ...
> > case 1:
> > case 2:
> > return goal_tech_cost_rec(pplayer, goal);
> > default:
> > assert(0);
> > exit(1);
> Changed.
>
> Also changed goal_tech_cost to tech_cost_for_reaching_goal and
> num_unknown_req_techs to num_requirements.
Can't precalc_tech_data use num_requirements?
find_requirements, num_requirements should get a "tech_" as prefix.
Type of "tech" in precalc_tech_data should be Tech_Type_id.
I agree that a
int is_tech_a_requirement_tech_for(struct player *pplayer, Tech_Type_id goal,
Tech_Type_id to_test);
would be nice. This allows to make find_requirements a static
function. is_tech_a_requirement_tech_for could be implemented brute
force or with a cache which is contained in the player struct.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"When C++ is your hammer, everything looks like a thumb."
-- Steven M. Haflich
- [Freeciv-Dev] Tech cost patch v14 (PR#1082), (continued)
- [Freeciv-Dev] Tech cost patch v14 (PR#1082), Juha Litola, 2001/12/08
- [Freeciv-Dev] Re: Tech cost patch v14 (PR#1082), Reinier Post, 2001/12/08
- [Freeciv-Dev] Re: Tech cost patch v14 (PR#1082), Juha Litola, 2001/12/09
- [Freeciv-Dev] Tech cost patch v15 (PR#1082), Juha Litola, 2001/12/09
- [Freeciv-Dev] Re: Tech cost patch v15 (PR#1082), Raimar Falke, 2001/12/13
- [Freeciv-Dev] Tech cost patch v16 (PR#1082), Juha Litola, 2001/12/13
- [Freeciv-Dev] Re: Tech cost patch v16 (PR#1082), Reinier Post, 2001/12/13
- [Freeciv-Dev] Re: Tech cost patch v16 (PR#1082), Juha Litola, 2001/12/13
- [Freeciv-Dev] Re: Tech cost patch v16 (PR#1082), Reinier Post, 2001/12/14
- [Freeciv-Dev] Re: Tech cost patch v16 (PR#1082), Raimar Falke, 2001/12/13
- [Freeciv-Dev] Re: Tech cost patch v16 (PR#1082),
Raimar Falke <=
- [Freeciv-Dev] Re: Tech cost patch v16 (PR#1082), Juha Litola, 2001/12/16
- [Freeciv-Dev] Re: Tech cost patch v14 (PR#1082), Reinier Post, 2001/12/09
- [Freeciv-Dev] Re: Tech cost patch v14 (PR#1082), Juha Litola, 2001/12/09
|
|