Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: two map related server options
Home

[Freeciv-Dev] Re: two map related server options

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: kayeats@xxxxxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: two map related server options
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 12 Dec 2001 09:40:31 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Dec 11, 2001 at 09:55:13PM -0500, Karen Yeats wrote:
> Hello,
> 
> Currently the map generators remove all 1x1 islands and separate the poles
> from the other continents.  While there are reasons why one would want to
> do these things it can also be quite interesting and fun not to, so it
> seems to make sense to have them as server options which is what this
> patch does.
> 
> Tiny islands are interesting strategically since they are unconquerable
> until marines are developped; they also exist in many of the scenario
> maps.  Continents attached to the poles are like real-world Antarctica,
> and can be fun to play with.
> 
> (Notice that the default generator doesn't always make any tiny islands,
> so allowing them does not necessarily mean there will be any.)

Looks good. However the term "poles" isn't describing enough. How
about "separated poles" or similar?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Q:  Do you know what the death rate around here is?
 A:  One per person.


[Prev in Thread] Current Thread [Next in Thread]