Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: two map related server options
Home

[Freeciv-Dev] Re: two map related server options

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: two map related server options
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Fri, 14 Dec 2001 10:23:17 -0800

On Fri, Dec 14, 2001 at 12:42:37PM +0100, Reinier Post wrote:
> On Tue, Dec 11, 2001 at 09:55:13PM -0500, Karen Yeats wrote:
> 
> > Tiny islands are interesting strategically since they are unconquerable
> > until marines are developped; they also exist in many of the scenario
> > maps.  Continents attached to the poles are like real-world Antarctica,
> > and can be fun to play with.
> 
> Civ II has them, too.
> 
> > (Notice that the default generator doesn't always make any tiny islands,
> > so allowing them does not necessarily mean there will be any.)
> 
> You can create them with engineers, but that is only late in the game.
> Not sure if the default ruleset allows Engineers to transform sea. 

Actually, you can only transform sea->swamp if there are 3 adjacent
land squares.  I suppose you could build a sort of peninsula and then
"cut" it off.  But that would take "forever".

-- 
Paul Zastoupil


[Prev in Thread] Current Thread [Next in Thread]