[Freeciv-Dev] Re: two map related server options
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On Fri, Dec 14, 2001 at 12:42:37PM +0100, Reinier Post wrote:
> On Tue, Dec 11, 2001 at 09:55:13PM -0500, Karen Yeats wrote:
>
> > Tiny islands are interesting strategically since they are unconquerable
> > until marines are developped; they also exist in many of the scenario
> > maps. Continents attached to the poles are like real-world Antarctica,
> > and can be fun to play with.
>
> Civ II has them, too.
>
> > (Notice that the default generator doesn't always make any tiny islands,
> > so allowing them does not necessarily mean there will be any.)
>
> You can create them with engineers, but that is only late in the game.
> Not sure if the default ruleset allows Engineers to transform sea.
Actually, you can only transform sea->swamp if there are 3 adjacent
land squares. I suppose you could build a sort of peninsula and then
"cut" it off. But that would take "forever".
--
Paul Zastoupil
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