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[Freeciv-Dev] Re: Tech cost patch v8
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[Freeciv-Dev] Re: Tech cost patch v8

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To: Juha Litola <slave@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Tech cost patch v8
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 30 Nov 2001 19:40:29 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Nov 30, 2001 at 08:18:56PM +0200, Juha Litola wrote:
> > Second:
> > +      mul = 10 * (players - playerswithtech) / players;
> > +      return mul * cost / 10;
> > should be rewritten as
> >        return ((players - playerswithtech)*cost)/players;
> Yes, of course. Why didn't I notice that. Will you make the change
> or shall I send the v10.

You.

> > Third: the default cases. For the freeciv ruleset you set them to
> > tech_cost_style = 1 and tech_leakage = 1. We have to hear comments on
> > this. We may for example start with a civ3 ruleset where this is
> > activated.
> Those were left in as I tested with default.ruleset. Feel free to change
> them. I asked opinions about default mode in one mail, but got no
> response. Maybe it should be in poll in www.freeciv.org.

Hopefully there is some now.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Using only the operating-system that came with your computer is just
  like only playing the demo-disc that came with your CD-player."


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