[Freeciv-Dev] Re: Tech cost patch v8
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On Fri, Nov 30, 2001 at 06:30:10PM +0200, Juha Litola wrote:
> As there were now additional comment, changes to v7 are few:
> - integrated num_tech_reqs to precalc_tech_data
>
> I guess this might be ready now.
Nice guess ;)
First I want to point out that I will take the freedom to apply some
style changes. Like changing
+ for(i=0; i<A_LAST; ++i)
to
+ for(i=0; i<A_LAST; i++)
Or
+ if(advances[itech].preset_cost!=-1)
+ secfile_insert_int(file, advances[itech].preset_cost, "%s.cost", prefix);
to
+ if(advances[itech].preset_cost!=-1) {
+ secfile_insert_int(file, advances[itech].preset_cost, "%s.cost", prefix);
}
Or
+ cptr=put_uint8(cptr, packet->tech_cost_style);
to
+ cptr = put_uint8(cptr, packet->tech_cost_style);
Please tell me if you don't like.
Second:
+ mul = 10 * (players - playerswithtech) / players;
+ return mul * cost / 10;
should be rewritten as
return ((players - playerswithtech)*cost)/players;
Third: the default cases. For the freeciv ruleset you set them to
tech_cost_style = 1 and tech_leakage = 1. We have to hear comments on
this. We may for example start with a civ3 ruleset where this is
activated.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
A supercomputer is a computer running an endless loop in just a second
- [Freeciv-Dev] Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8,
Raimar Falke <=
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, vze2zq63, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Raimar Falke, 2001/11/30
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