[Freeciv-Dev] Re: Tech cost patch v8
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On Fri, Nov 30, 2001 at 07:54:33PM +0200, Juha Litola wrote:
> Argh, forget this version. Playtesting showed some bugs which I have
> now fixed. After this game finishes, I'll make new version with
> all bugs I found fixed.
Okay, here is v9.
Changes:
- Algorithm for num_tech_reqs was still wrong
- demographics dialog could crash the game. research_time was called for
barbarians, which resulted it returning 0 which was used as divider.
Fixed this by reordering tests. Also added assert(!is_barbarian) to
research_time.
--
// Juha Litola
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- [Freeciv-Dev] Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8,
Juha Litola <=
- [Freeciv-Dev] Re: Tech cost patch v8, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, vze2zq63, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Juha Litola, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v8, Raimar Falke, 2001/11/30
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