[Freeciv-Dev] AI questions
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Hello,
I was browsing the AI code, and wondered about some things:
- advisors - unimplemented mostly, will their tech. advise ever be implemented?
Is it needed? If so, should we implement it now? Doesn't seem to be
too difficult to me. Shouldn't them all advise both buildings and
technologies? (almost all, well :) It looks to me we should
implement
them, to help AI start trading etc sooner and evolve more
carefully.
- buildings - when city has nothing to build and settlers seem too dangerous,
shouldn't it try coinage?
- 13th city - in the README.AI, it's told it is unlucky. just a joke? ;-)
- explorers - they say they don't use ferryboats to explore new land, however
glancing on the code it looks they do.
- techs - well... this code is mess, however finally i discovered response
myself.
will make some comments and cleanup there maybe too :).
- spaceship - shouldn't we launch spaceship also if our capital is in danger
and we have reasonable reliability (>50%) or if someone already
launched it and we would get sooner there and have reasonable
reliability (>75%).. kinda:
launched_spaceships*(our_traveltime*our_reliability/avg_traveltime*avg_reliability)
More to come :-)
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC
Real Users hate Real Programmers.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] AI questions,
Petr Baudis <=
- [Freeciv-Dev] Re: AI questions, Raahul Kumar, 2001/11/23
- [Freeciv-Dev] Re: AI questions, Petr Baudis, 2001/11/24
- [Freeciv-Dev] Re: AI questions, Raahul Kumar, 2001/11/24
- [Freeciv-Dev] Re: AI questions, Petr Baudis, 2001/11/24
- [Freeciv-Dev] Re: AI questions, Raahul Kumar, 2001/11/24
- [Freeciv-Dev] [PATCH] Re: AI questions, Petr Baudis, 2001/11/24
- [Freeciv-Dev] Re: [PATCH] Re: AI questions, Gregory Berkolaiko, 2001/11/24
- [Freeciv-Dev] Re: [PATCH] Re: AI questions, Petr Baudis, 2001/11/24
- [Freeciv-Dev] AI, Raahul Kumar, 2001/11/25
- [Freeciv-Dev] Re: AI, Raimar Falke, 2001/11/25
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