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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] AI questions
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Fri, 23 Nov 2001 21:36:16 +0100

Hello,

  I was browsing the AI code, and wondered about some things:

- advisors - unimplemented mostly, will their tech. advise ever be implemented?
             Is it needed? If so, should we implement it now? Doesn't seem to be
             too difficult to me. Shouldn't them all advise both buildings and
             technologies? (almost all, well :) It looks to me we should 
implement
             them, to help AI start trading etc sooner and evolve more 
carefully.

- buildings - when city has nothing to build and settlers seem too dangerous,
              shouldn't it try coinage?

- 13th city - in the README.AI, it's told it is unlucky. just a joke? ;-)

- explorers - they say they don't use ferryboats to explore new land, however
              glancing on the code it looks they do.

- techs - well... this code is mess, however finally i discovered response 
myself.
          will make some comments and cleanup there maybe too :).

- spaceship - shouldn't we launch spaceship also if our capital is in danger
              and we have reasonable reliability (>50%) or if someone already
              launched it and we would get sooner there and have reasonable
              reliability (>75%).. kinda:
              
launched_spaceships*(our_traveltime*our_reliability/avg_traveltime*avg_reliability)

More to come :-)

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC
Real Users hate Real Programmers.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


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