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[Freeciv-Dev] Re: PATCH: map iteration (PR#1018)

[Freeciv-Dev] Re: PATCH: map iteration (PR#1018)

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: PATCH: map iteration (PR#1018)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 7 Nov 2001 10:26:15 +0100

On Tue, Nov 06, 2001 at 07:44:51PM -0500, Ross W. Wetmore wrote:
> It was agreed in past discussions that showing tiles multiple times was
> not only a problem in managing updates to all occurences, but was an
> incredibly poor user interface design, and would be forbidden.

I still disagree - I played with versiond of Freeciv that supported it,
and it was not a problem.

> This makes your general topologies patch quite unsuitable until you 
> figure out how to fix these problems.

One idea is to mark every copy but the one closest to the focus, or the
one nearest to the top right corner of the view, as 'non-updated copy'
by shading it.  Multiple screen updating seemed a bad idea.
> Cheers,
> RossW


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