Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: PATCH: map iteration (PR#1018)
Home

[Freeciv-Dev] Re: PATCH: map iteration (PR#1018)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxx
Cc: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: PATCH: map iteration (PR#1018)
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Tue, 06 Nov 2001 19:44:51 -0500

It was agreed in past discussions that showing tiles multiple times was
not only a problem in managing updates to all occurences, but was an
incredibly poor user interface design, and would be forbidden.

This makes your general topologies patch quite unsuitable until you 
figure out how to fix these problems.

Cheers,
RossW

BTW:  Your comment about this being the case for iso-rectangular map 
with any kind of wrapping is not correct. Showing tiles once only is 
always possible, and not really difficult if you do it right.
=====

At 10:39 PM 01/11/03 -0500, Jason Dorje Short wrote:
>An iso-rectangular map with any kind of wrapping will have a number of
>tiles that occur multiple times within that space.  My
>general-topologies patch provides such a topology.
[...]
>jason




[Prev in Thread] Current Thread [Next in Thread]