[Freeciv-Dev] Re: PATCH: check_map_pos
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Gaute B Strokkenes wrote:
>
> On Mon, 15 Oct 2001, vze2zq63@xxxxxxxxxxx wrote:
> >
> > Unfortunately the client isn't ready for this change. It will fail
> > the assertion after a little while.
>
> We could make the abort conditional on is_server if need be, as a
> temporary measure.
Sure. I don't know that it's necessary, though - we're not far off in
fixing the client.
> > Fine. Only two things: the macro can not be used inside map_inx,
>
> Why not?
The macro aims at doing arbitrarily complex things like logging the
descrepancy. AFAIK, this is not possible within an l-value macro. If
it is, that would be great:
void check_map_pox(int *x, int *y)
{
if (is_normal_map_pos(*x, *y))
return;
freelog(...);
if (normalize_map_pos(*x, *y))
return;
freelog(...);
abort(); /* or nearest_real_pos() */
}
> > and map_inx is where the problems are most likely to occur. Also,
> > I'd prefer to keep the name check_map_pos (instead of
> > check_map_pos); the macro can ensure that passed parameters are not
> > evaluated more than once.
>
> You're not coming across here. check_map_pos instead of
> check_map_pos?
Oops.
I meant I would prefer check_map_pos to CHECK_MAP_POS. We can make sure
arguments are evalutated exactly once, if need be.
> > In the meantime I can try to track down the client problems,
> > although they may be GUI-specific.
>
> Please do. You seem to be on a quest to add arbitrarily complex maps
> to Freeciv;
Yes :-).
> this is your chance to put your money where your mouth is
> and show that someone is actually willing to go through the GUI code
> and make it possible to show them on the map, a problem which is more
> complicated than dealing with them internally.
Well, we're not quite there yet, but the client problems with
check_map_pos are being resolved. The tilespec cleanup
(tile_fill_sprite_array()) was one of them (actually there was just one
problem, but I ended up cleaning up both functions). I'll re-evaluate
things here and see what still needs to be done.
jason
- [Freeciv-Dev] PATCH: check_map_pos, Jason Dorje Short, 2001/10/15
- [Freeciv-Dev] Re: PATCH: check_map_pos, Raimar Falke, 2001/10/15
- [Freeciv-Dev] Re: PATCH: check_map_pos, Gaute B Strokkenes, 2001/10/21
- [Freeciv-Dev] Re: PATCH: check_map_pos,
Jason Dorje Short <=
- [Freeciv-Dev] Re: PATCH: check_map_pos, Gaute B Strokkenes, 2001/10/23
- [Freeciv-Dev] Re: PATCH: check_map_pos, Jason Dorje Short, 2001/10/23
- [Freeciv-Dev] Re: PATCH: check_map_pos, Gaute B Strokkenes, 2001/10/23
- [Freeciv-Dev] Re: PATCH: check_map_pos, Jason Dorje Short, 2001/10/23
- [Freeciv-Dev] Re: PATCH: check_map_pos, Gaute B Strokkenes, 2001/10/23
- [Freeciv-Dev] Re: PATCH: check_map_pos, Raimar Falke, 2001/10/24
[Freeciv-Dev] Re: PATCH: check_map_pos, Jason Dorje Short, 2001/10/15
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