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[Freeciv-Dev] Re: PATCH: check_map_pos
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[Freeciv-Dev] Re: PATCH: check_map_pos

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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: PATCH: check_map_pos
From: Jason Dorje Short <vze2zq63@xxxxxxxxxxx>
Date: Mon, 15 Oct 2001 14:59:51 -0400
Reply-to: jdorje@xxxxxxxxxxxx

Raimar Falke wrote:
> 
> On Mon, Oct 15, 2001 at 04:29:10AM -0400, Jason Dorje Short wrote:
> > The attached patch introduces a check_map_pos() function.
> >
> > It's done as an inline function within map.h, but this is unimportant at
> > this point.  As said before, the advantage of a function is that it can
> > be used within map_inx if desired; there's not really any advantage to a
> > macro.
> >
> > It does not touch client code.  With all the different GUI's and the
> > tendancy to pass around coordinates picked by the user, the client is
> > not yet ready for this function.
> >
> > I have run several full (endyear=2000) autogames, and have not had any
> > problems yet.
> >
> > Note that check_map_pos is not called on coordinates that are simply
> > passed off to another function; for instance most of the code in map.c
> > just calls MAP_TILE or map_inx with the coordinates so it's not
> > necessary to call check_map_pos directly.
> 
> So since the code base is ready for the change we have to discuss
> about the form. IMHO we should use macros to be able to completely
> disable this checks. IMHO it isn't a good idea to mix these two things
> (introduction of check_map_pos and inline).

Here is an updated check_map_pos patch.

Differences from the earlier patch: one use of check_map_pos removed
(normalization was needed), fill_tile_sprite_array in tilespec.[ch]
changed, square_iterate (from the other topology patch I submitted) is
used in control.c, and punit->x=-1 is removed in control.c.  I have not
yet done any changes to the check_map_pos function.

jason
? rc
? old
? topology
? mydiff
? check_map_pos
? client/mapview_common.c
? client/mapview_common.h
Index: client/control.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/control.c,v
retrieving revision 1.60
diff -u -r1.60 control.c
--- client/control.c    2001/09/15 15:31:19     1.60
+++ client/control.c    2001/10/15 18:49:30
@@ -1033,7 +1033,7 @@
   was_teleported=!is_tiles_adjacent(punit->x, punit->y, pinfo->x, pinfo->y);
   x=punit->x;
   y=punit->y;
-  punit->x=-1;  /* focus hack - if we're moving the unit in focus, it wont
+  /* punit->x=-1; */  /* focus hack - if we're moving the unit in focus, it 
wont
                 * be redrawn on top of the city */
 
   unit_list_unlink(&map_get_tile(x, y)->units, punit);
@@ -1062,17 +1062,14 @@
   punit->hp=pinfo->hp;
   unit_list_insert(&map_get_tile(punit->x, punit->y)->units, punit);
 
-  for(y=punit->y-2; y<punit->y+3; ++y) { 
-    if(y<0 || y>=map.ysize)
-      continue;
-    for(x=punit->x-2; x<punit->x+3; ++x) { 
-      unit_list_iterate(map_get_tile(x, y)->units, pu)
+  square_iterate(punit->x, punit->y, 2, x, y) {
+      unit_list_iterate(map_get_tile(x, y)->units, pu) {
        if(unit_flag(pu, F_PARTIAL_INVIS)) {
-         refresh_tile_mapcanvas(map_adjust_x(pu->x), y, 1);
+         /* should we really refresh more than once? */
+         refresh_tile_mapcanvas(x, y, 1);
        }
-      unit_list_iterate_end
-    }
-  }
+      } unit_list_iterate_end;
+  } square_iterate_end;
   
   if(!pinfo->carried && tile_is_known(punit->x,punit->y) == TILE_KNOWN)
     refresh_tile_mapcanvas(punit->x, punit->y, 1);
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.54
diff -u -r1.54 tilespec.c
--- client/tilespec.c   2001/10/12 10:12:13     1.54
+++ client/tilespec.c   2001/10/15 18:49:31
@@ -1065,6 +1065,26 @@
     return NULL;
 }
 
+int DIR4_BITS[4] = {BIT_NORTH, BIT_SOUTH, BIT_EAST, BIT_WEST};
+
+/**********************************************************************
+Converts from a dir8 (8-direction) direction to a dir4 (cardinal
+direction) value.
+***********************************************************************/
+enum direction4 dir8_to_dir4(enum direction8 dir8)
+{
+  switch (dir8) {
+    case DIR8_NORTH: return DIR4_NORTH;
+    case DIR8_SOUTH: return DIR4_SOUTH;
+    case DIR8_EAST:  return DIR4_EAST;
+    case DIR8_WEST:  return DIR4_WEST;
+    default:
+      freelog(LOG_FATAL, "dir8_to_dir4: bad direction %d.", dir8);
+      assert(0);
+      return DIR4_NORTH; /* best we can do */
+  }
+}
+
 /**********************************************************************
 Fill in the sprite array for the tile at position (abs_x0,abs_y0).
 Does not fill in the city or unit; that have to be done seperatly in
@@ -1087,10 +1107,6 @@
 {
   int ttype, ttype_near[8];
   int tspecial, tspecial_near[8];
-  int ttype_north, ttype_south, ttype_east, ttype_west;
-  int ttype_north_east, ttype_south_east, ttype_south_west, ttype_north_west;
-  int tspecial_north, tspecial_south, tspecial_east, tspecial_west;
-  int tspecial_north_east, tspecial_south_east, tspecial_south_west, 
tspecial_north_west;
 
   int tileno;
   struct tile *ptile;
@@ -1099,10 +1115,8 @@
   int dir, i;
 
   *solid_bg = 0;
-
-  if (!normalize_map_pos(&x, &y))
-    return -1;
 
+  assert(is_normal_map_pos(x, y)); /* should be check_map_pos */
   ptile = map_get_tile(x, y);
   if (!ptile->known)
     return -1;
@@ -1132,49 +1146,32 @@
       tspecial_near[dir] |= S_RIVER;
     }
   } adjc_dir_iterate_end;
-
-  ttype_north      = ttype_near[DIR8_NORTH];
-  ttype_north_east = ttype_near[DIR8_NORTHEAST];
-  ttype_east       = ttype_near[DIR8_EAST];
-  ttype_south_east = ttype_near[DIR8_SOUTHEAST];
-  ttype_south      = ttype_near[DIR8_SOUTH];
-  ttype_south_west = ttype_near[DIR8_SOUTHWEST];
-  ttype_west       = ttype_near[DIR8_WEST];
-  ttype_north_west = ttype_near[DIR8_NORTHWEST];
-  tspecial_north      = tspecial_near[DIR8_NORTH];
-  tspecial_north_east = tspecial_near[DIR8_NORTHEAST];
-  tspecial_east       = tspecial_near[DIR8_EAST];
-  tspecial_south_east = tspecial_near[DIR8_SOUTHEAST];
-  tspecial_south      = tspecial_near[DIR8_SOUTH];
-  tspecial_south_west = tspecial_near[DIR8_SOUTHWEST];
-  tspecial_west       = tspecial_near[DIR8_WEST];
-  tspecial_north_west = tspecial_near[DIR8_NORTHWEST];
   
   if (draw_terrain) {
     if (ttype != T_OCEAN) /* painted via coasts. */
       *sprs++ = get_tile_type(ttype)->sprite[0];
 
     if (ttype == T_HILLS) {
-      tileno = INDEX_NSEW((ttype_north==T_HILLS || ttype_north==T_HILLS),
-                         (ttype_south==T_HILLS || ttype_south==T_HILLS),
-                         (ttype_east==T_HILLS || ttype_east==T_HILLS),
-                         (ttype_west==T_HILLS || ttype_west==T_HILLS));
+      tileno = INDEX_NSEW(ttype_near[DIR8_NORTH] == T_HILLS,
+                         ttype_near[DIR8_SOUTH] == T_HILLS,
+                         ttype_near[DIR8_EAST] == T_HILLS,
+                         ttype_near[DIR8_WEST] == T_HILLS);
       *sprs++=sprites.tx.spec_hill[tileno];
     }
 
     if (ttype == T_FOREST) {
-      tileno = INDEX_NSEW((ttype_north==T_FOREST || ttype_north==T_FOREST),
-                         (ttype_south==T_FOREST || ttype_south==T_FOREST),
-                         (ttype_east==T_FOREST || ttype_east==T_FOREST),
-                         (ttype_west==T_FOREST || ttype_west==T_FOREST));
+      tileno = INDEX_NSEW(ttype_near[DIR8_NORTH] == T_FOREST,
+                         ttype_near[DIR8_SOUTH] == T_FOREST,
+                         ttype_near[DIR8_EAST] == T_FOREST,
+                         ttype_near[DIR8_WEST] == T_FOREST);
       *sprs++=sprites.tx.spec_forest[tileno];
     }
 
     if (ttype == T_MOUNTAINS) {
-      tileno = INDEX_NSEW((ttype_north==T_MOUNTAINS || 
ttype_north==T_MOUNTAINS),
-                         (ttype_south==T_MOUNTAINS || 
ttype_south==T_MOUNTAINS),
-                         (ttype_east==T_MOUNTAINS || ttype_east==T_MOUNTAINS),
-                         (ttype_west==T_MOUNTAINS || ttype_west==T_MOUNTAINS));
+      tileno = INDEX_NSEW(ttype_near[DIR8_NORTH] == T_MOUNTAINS,
+                         ttype_near[DIR8_SOUTH] == T_MOUNTAINS,
+                         ttype_near[DIR8_EAST] == T_MOUNTAINS,
+                         ttype_near[DIR8_WEST] == T_MOUNTAINS);
       *sprs++=sprites.tx.spec_mountain[tileno];
     }
     
@@ -1187,22 +1184,22 @@
     }
 
     if (tspecial&S_RIVER) {
-      tileno = INDEX_NSEW((tspecial_north&S_RIVER || ttype_north==T_OCEAN),
-                         (tspecial_south&S_RIVER || ttype_south==T_OCEAN),
-                         (tspecial_east&S_RIVER || ttype_east==T_OCEAN),
-                         (tspecial_west&S_RIVER || ttype_west==T_OCEAN));
+      tileno = INDEX_NSEW(tspecial_near[DIR8_NORTH] & S_RIVER || 
ttype_near[DIR8_NORTH] == T_OCEAN,
+                         tspecial_near[DIR8_SOUTH] & S_RIVER || 
ttype_near[DIR8_SOUTH] == T_OCEAN,
+                         tspecial_near[DIR8_EAST] & S_RIVER || 
ttype_near[DIR8_EAST] == T_OCEAN,
+                         tspecial_near[DIR8_WEST] & S_RIVER || 
ttype_near[DIR8_WEST] == T_OCEAN);
       *sprs++=sprites.tx.spec_river[tileno];
     }
 
     if (ttype == T_OCEAN) {
-      if(tspecial_north&S_RIVER || ttype_north==T_RIVER)
-       *sprs++ = sprites.tx.river_outlet[DIR_NORTH];
-      if(tspecial_west&S_RIVER || ttype_west==T_RIVER)
-       *sprs++ = sprites.tx.river_outlet[DIR_WEST];
-      if(tspecial_south&S_RIVER || ttype_south==T_RIVER)
-       *sprs++ = sprites.tx.river_outlet[DIR_SOUTH];
-      if(tspecial_east&S_RIVER || ttype_east==T_RIVER)
-       *sprs++ = sprites.tx.river_outlet[DIR_EAST];
+      if(tspecial_near[DIR8_NORTH] & S_RIVER || 
ttype_near[DIR8_NORTH]==T_RIVER)
+       *sprs++ = sprites.tx.river_outlet[DIR4_NORTH];
+      if(tspecial_near[DIR8_WEST] & S_RIVER || ttype_near[DIR8_WEST]==T_RIVER)
+       *sprs++ = sprites.tx.river_outlet[DIR4_WEST];
+      if(tspecial_near[DIR8_SOUTH] & S_RIVER || 
ttype_near[DIR8_SOUTH]==T_RIVER)
+       *sprs++ = sprites.tx.river_outlet[DIR4_SOUTH];
+      if(tspecial_near[DIR8_EAST] & S_RIVER || ttype_near[DIR8_EAST]==T_RIVER)
+       *sprs++ = sprites.tx.river_outlet[DIR4_EAST];
     }
   } else {
     *solid_bg = 1;
@@ -1267,24 +1264,24 @@
       int array_index;
       switch (i) {
       case 0: /* up */
-       ttype_adj[0] = ttype_west;
-       ttype_adj[1] = ttype_north_west;
-       ttype_adj[2] = ttype_north;
+       ttype_adj[0] = ttype_near[DIR8_WEST];
+       ttype_adj[1] = ttype_near[DIR8_NORTHWEST];
+       ttype_adj[2] = ttype_near[DIR8_NORTH];
        break;
       case 1: /* down */
-       ttype_adj[0] = ttype_east;
-       ttype_adj[1] = ttype_south_east;
-       ttype_adj[2] = ttype_south;
+       ttype_adj[0] = ttype_near[DIR8_EAST];
+       ttype_adj[1] = ttype_near[DIR8_SOUTHEAST];
+       ttype_adj[2] = ttype_near[DIR8_SOUTH];
        break;
       case 2: /* left */
-       ttype_adj[0] = ttype_south;
-       ttype_adj[1] = ttype_south_west;
-       ttype_adj[2] = ttype_west;
+       ttype_adj[0] = ttype_near[DIR8_SOUTH];
+       ttype_adj[1] = ttype_near[DIR8_SOUTHWEST];
+       ttype_adj[2] = ttype_near[DIR8_WEST];
        break;
       case 3: /* right*/
-       ttype_adj[0] = ttype_north;
-       ttype_adj[1] = ttype_north_east;
-       ttype_adj[2] = ttype_east;
+       ttype_adj[0] = ttype_near[DIR8_NORTH];
+       ttype_adj[1] = ttype_near[DIR8_NORTHEAST];
+       ttype_adj[2] = ttype_near[DIR8_EAST];
        break;
       default:
        abort();
@@ -1297,10 +1294,11 @@
     }
   }
 
-  dither[0] = get_dither(ttype, tile_is_known(x, y-1) ? ttype_north : 
T_UNKNOWN);
-  dither[1] = get_dither(ttype, tile_is_known(x, y+1) ? ttype_south : 
T_UNKNOWN);
-  dither[2] = get_dither(ttype, tile_is_known(x+1, y) ? ttype_east : 
T_UNKNOWN);
-  dither[3] = get_dither(ttype, tile_is_known(x-1, y) ? ttype_west : 
T_UNKNOWN);
+  for (dir = 0; dir < 4; dir++)
+    dither[dir] = get_dither(ttype, T_UNKNOWN);
+  adjc_dir_iterate(x, y, x1, y1, dir8) {
+    dither[dir8_to_dir4(dir8)] = get_dither(ttype, ttype_near[dir8]);
+  } adjc_dir_iterate_end;
 
   return sprs - save_sprs;
 }
@@ -1325,13 +1323,12 @@
 int fill_tile_sprite_array(struct Sprite **sprs, int abs_x0, int abs_y0,
                           int citymode, int *solid_bg, struct player **pplayer)
 {
-  int ttype, ttype_north, ttype_south, ttype_east, ttype_west;
-  int ttype_north_east, ttype_south_east, ttype_south_west, ttype_north_west;
-  int tspecial, tspecial_north, tspecial_south, tspecial_east, tspecial_west;
-  int tspecial_north_east, tspecial_south_east, tspecial_south_west, 
tspecial_north_west;
+  int ttype, ttype_near[8];
+  int tspecial, tspecial_near[8];
   int rail_card_tileno=0, rail_semi_tileno=0, road_card_tileno=0, 
road_semi_tileno=0;
   int rail_card_count=0, rail_semi_count=0, road_card_count=0, 
road_semi_count=0;
 
+  int dir;
   int tileno;
   struct tile *ptile;
   struct Sprite *mysprite;
@@ -1344,9 +1341,10 @@
   *solid_bg = 0;
   *pplayer = NULL;
 
+  assert(is_normal_map_pos(abs_x0, abs_y0)); /* should be check_map_pos */
   ptile=map_get_tile(abs_x0, abs_y0);
 
-  if(abs_y0>=map.ysize || ptile->known == TILE_UNKNOWN) {
+  if (ptile->known == TILE_UNKNOWN) {
     return 0;
   }
 
@@ -1373,53 +1371,37 @@
   }
 
   ttype=map_get_terrain(abs_x0, abs_y0);
-  ttype_east=map_get_terrain(abs_x0+1, abs_y0);
-  ttype_west=map_get_terrain(abs_x0-1, abs_y0);
-
-  /* make north and south pole seamless: */
-  if(abs_y0==0) {
-    ttype_north=ttype;
-    ttype_north_east=ttype_east;
-    ttype_north_west=ttype_west;
-  } else {
-    ttype_north=map_get_terrain(abs_x0, abs_y0-1);
-    ttype_north_east=map_get_terrain(abs_x0+1, abs_y0-1);
-    ttype_north_west=map_get_terrain(abs_x0-1, abs_y0-1);
-  }
-  if(abs_y0==map.ysize-1) {
-    ttype_south=ttype;
-    ttype_south_east=ttype_east;
-    ttype_south_west=ttype_west;
-  } else {
-    ttype_south=map_get_terrain(abs_x0, abs_y0+1);
-    ttype_south_east=map_get_terrain(abs_x0+1, abs_y0+1);
-    ttype_south_west=map_get_terrain(abs_x0-1, abs_y0+1);
+  for (dir=0; dir<8; dir++) {
+    /* nearest_real_pos is used to make the poles seamless */
+    int x, y, dx, dy;
+    DIRSTEP(dx, dy, dir);
+    x = abs_x0 + dx, y = abs_y0 + dy;
+    nearest_real_pos(&x, &y);
+    ttype_near[dir] = map_get_terrain(x, y);
   }
 
-  /* map_get_special() returns S_NO_SPECIAL past poles anyway */
+  /* make sure we set S_NO_SPECIAL past poles */
   tspecial=map_get_special(abs_x0, abs_y0);
-  tspecial_north=map_get_special(abs_x0, abs_y0-1);
-  tspecial_east=map_get_special(abs_x0+1, abs_y0);
-  tspecial_south=map_get_special(abs_x0, abs_y0+1);
-  tspecial_west=map_get_special(abs_x0-1, abs_y0);
-  tspecial_north_east=map_get_special(abs_x0+1, abs_y0-1);
-  tspecial_south_east=map_get_special(abs_x0+1, abs_y0+1);
-  tspecial_south_west=map_get_special(abs_x0-1, abs_y0+1);
-  tspecial_north_west=map_get_special(abs_x0-1, abs_y0-1);
+  for (dir = 0; dir < 8; dir++) {
+    tspecial_near[dir] = S_NO_SPECIAL;
+  }
+  adjc_dir_iterate(abs_x0, abs_y0, x, y, dir) {
+    tspecial_near[dir] = map_get_special(x, y);
+  } adjc_dir_iterate_end;
 
   if(map.is_earth &&
      abs_x0>=34 && abs_x0<=36 && abs_y0>=den_y && abs_y0<=den_y+1) {
     mysprite = sprites.tx.denmark[abs_y0-den_y][abs_x0-34];
   } else {
-    tileno = INDEX_NSEW((ttype_north==ttype),
-                       (ttype_south==ttype),
-                       (ttype_east==ttype),    
-                       (ttype_west==ttype));
+    tileno = INDEX_NSEW(ttype_near[DIR8_NORTH] == ttype,
+                       ttype_near[DIR8_SOUTH] == ttype,
+                       ttype_near[DIR8_EAST] == ttype, 
+                       ttype_near[DIR8_WEST] == ttype);
     if(ttype==T_RIVER) {
-      tileno |= INDEX_NSEW((ttype_north==T_OCEAN),
-                          (ttype_south==T_OCEAN),
-                          (ttype_east==T_OCEAN),
-                          (ttype_west==T_OCEAN));
+      tileno |= INDEX_NSEW(ttype_near[DIR8_NORTH] == T_OCEAN,
+                          ttype_near[DIR8_SOUTH] == T_OCEAN,
+                          ttype_near[DIR8_EAST] == T_OCEAN,
+                          ttype_near[DIR8_WEST] == T_OCEAN);
     }
     mysprite = get_tile_type(ttype)->sprite[tileno];
   }
@@ -1428,32 +1410,28 @@
   else *solid_bg = 1;
 
   if(ttype==T_OCEAN && draw_terrain) {
-    tileno = INDEX_NSEW((ttype_north==T_OCEAN && ttype_east==T_OCEAN && 
-                         ttype_north_east!=T_OCEAN),
-                        (ttype_south==T_OCEAN && ttype_west==T_OCEAN && 
-                         ttype_south_west!=T_OCEAN),
-                        (ttype_east==T_OCEAN && ttype_south==T_OCEAN && 
-                         ttype_south_east!=T_OCEAN),
-                        (ttype_north==T_OCEAN && ttype_west==T_OCEAN && 
-                         ttype_north_west!=T_OCEAN));
+    tileno = INDEX_NSEW(ttype_near[DIR8_NORTH]==T_OCEAN && 
ttype_near[DIR8_EAST]==T_OCEAN && ttype_near[DIR8_NORTHEAST]!=T_OCEAN,
+                        ttype_near[DIR8_SOUTH]==T_OCEAN && 
ttype_near[DIR8_WEST]==T_OCEAN && ttype_near[DIR8_SOUTHWEST]!=T_OCEAN,
+                        ttype_near[DIR8_EAST]==T_OCEAN && 
ttype_near[DIR8_SOUTH]==T_OCEAN && ttype_near[DIR8_SOUTHEAST]!=T_OCEAN,
+                        ttype_near[DIR8_NORTH]==T_OCEAN && 
ttype_near[DIR8_WEST]==T_OCEAN && ttype_near[DIR8_NORTHWEST]!=T_OCEAN);
     if(tileno!=0)
       *sprs++ = sprites.tx.coast_cape[tileno];
 
-    if(tspecial_north&S_RIVER || ttype_north==T_RIVER)
-      *sprs++ = sprites.tx.river_outlet[DIR_NORTH];
-    if(tspecial_west&S_RIVER || ttype_west==T_RIVER)
-      *sprs++ = sprites.tx.river_outlet[DIR_WEST];
-    if(tspecial_south&S_RIVER || ttype_south==T_RIVER)
-      *sprs++ = sprites.tx.river_outlet[DIR_SOUTH];
-    if(tspecial_east&S_RIVER || ttype_east==T_RIVER)
-      *sprs++ = sprites.tx.river_outlet[DIR_EAST];
+    if(tspecial_near[DIR8_NORTH] & S_RIVER || ttype_near[DIR8_NORTH] == 
T_RIVER)
+      *sprs++ = sprites.tx.river_outlet[DIR4_NORTH];
+    if(tspecial_near[DIR8_WEST] & S_RIVER || ttype_near[DIR8_WEST] == T_RIVER)
+      *sprs++ = sprites.tx.river_outlet[DIR4_WEST];
+    if(tspecial_near[DIR8_SOUTH] & S_RIVER || ttype_near[DIR8_SOUTH]==T_RIVER)
+      *sprs++ = sprites.tx.river_outlet[DIR4_SOUTH];
+    if(tspecial_near[DIR8_EAST] & S_RIVER || ttype_near[DIR8_EAST]==T_RIVER)
+      *sprs++ = sprites.tx.river_outlet[DIR4_EAST];
   }
 
   if (tspecial&S_RIVER && draw_terrain) {
-    tileno = INDEX_NSEW((tspecial_north&S_RIVER || ttype_north==T_OCEAN),
-                       (tspecial_south&S_RIVER || ttype_south==T_OCEAN),
-                       (tspecial_east&S_RIVER  || ttype_east==T_OCEAN),
-                       (tspecial_west&S_RIVER  || ttype_west== T_OCEAN));
+    tileno = INDEX_NSEW(tspecial_near[DIR8_NORTH]&S_RIVER || 
ttype_near[DIR8_NORTH]==T_OCEAN,
+                       tspecial_near[DIR8_SOUTH]&S_RIVER || 
ttype_near[DIR8_SOUTH]==T_OCEAN,
+                       tspecial_near[DIR8_EAST]&S_RIVER  || 
ttype_near[DIR8_EAST]==T_OCEAN,
+                       tspecial_near[DIR8_WEST]&S_RIVER  || 
ttype_near[DIR8_WEST]== T_OCEAN);
     *sprs++=sprites.tx.spec_river[tileno];
   }
 
@@ -1464,32 +1442,32 @@
 
   if(((tspecial & S_ROAD) || (tspecial & S_RAILROAD)) && draw_roads_rails) {
     int n, s, e, w;
-    
-    n = BOOL_VAL(tspecial_north&S_RAILROAD);
-    s = BOOL_VAL(tspecial_south&S_RAILROAD);
-    e = BOOL_VAL(tspecial_east&S_RAILROAD);
-    w = BOOL_VAL(tspecial_west&S_RAILROAD);
+
+    n = BOOL_VAL(tspecial_near[DIR8_NORTH]&S_RAILROAD);
+    s = BOOL_VAL(tspecial_near[DIR8_SOUTH]&S_RAILROAD);
+    e = BOOL_VAL(tspecial_near[DIR8_EAST]&S_RAILROAD);
+    w = BOOL_VAL(tspecial_near[DIR8_WEST]&S_RAILROAD);
     rail_card_count = n + s + e + w;
     rail_card_tileno = INDEX_NSEW(n,s,e,w);
     
-    n = BOOL_VAL(tspecial_north&S_ROAD);
-    s = BOOL_VAL(tspecial_south&S_ROAD);
-    e = BOOL_VAL(tspecial_east&S_ROAD);
-    w = BOOL_VAL(tspecial_west&S_ROAD);
+    n = BOOL_VAL(tspecial_near[DIR8_NORTH]&S_ROAD);
+    s = BOOL_VAL(tspecial_near[DIR8_SOUTH]&S_ROAD);
+    e = BOOL_VAL(tspecial_near[DIR8_EAST]&S_ROAD);
+    w = BOOL_VAL(tspecial_near[DIR8_WEST]&S_ROAD);
     road_card_count = n + s + e + w;
     road_card_tileno = INDEX_NSEW(n,s,e,w);
     
-    n = BOOL_VAL(tspecial_north_east&S_RAILROAD);
-    s = BOOL_VAL(tspecial_south_west&S_RAILROAD);
-    e = BOOL_VAL(tspecial_south_east&S_RAILROAD);
-    w = BOOL_VAL(tspecial_north_west&S_RAILROAD);
+    n = BOOL_VAL(tspecial_near[DIR8_NORTHEAST]&S_RAILROAD);
+    s = BOOL_VAL(tspecial_near[DIR8_SOUTHWEST]&S_RAILROAD);
+    e = BOOL_VAL(tspecial_near[DIR8_SOUTHEAST]&S_RAILROAD);
+    w = BOOL_VAL(tspecial_near[DIR8_NORTHWEST]&S_RAILROAD);
     rail_semi_count = n + s + e + w;
     rail_semi_tileno = INDEX_NSEW(n,s,e,w);
     
-    n = BOOL_VAL(tspecial_north_east&S_ROAD);
-    s = BOOL_VAL(tspecial_south_west&S_ROAD);
-    e = BOOL_VAL(tspecial_south_east&S_ROAD);
-    w = BOOL_VAL(tspecial_north_west&S_ROAD);
+    n = BOOL_VAL(tspecial_near[DIR8_NORTHEAST]&S_ROAD);
+    s = BOOL_VAL(tspecial_near[DIR8_SOUTHWEST]&S_ROAD);
+    e = BOOL_VAL(tspecial_near[DIR8_SOUTHEAST]&S_ROAD);
+    w = BOOL_VAL(tspecial_near[DIR8_NORTHWEST]&S_ROAD);
     road_semi_count = n + s + e + w;
     road_semi_tileno = INDEX_NSEW(n,s,e,w);
 
@@ -1573,10 +1551,17 @@
   if(ptile->known==TILE_KNOWN_FOGGED && draw_fog_of_war) *sprs++ = 
sprites.tx.fog;
 
   if(!citymode) {
-    tileno = INDEX_NSEW((tile_is_known(abs_x0, abs_y0-1)==TILE_UNKNOWN),
-                        (tile_is_known(abs_x0, abs_y0+1)==TILE_UNKNOWN),
-                        (tile_is_known(abs_x0+1, abs_y0)==TILE_UNKNOWN),
-                        (tile_is_known(abs_x0-1, abs_y0)==TILE_UNKNOWN));
+    /* This is an ugly hack.  We're looking to find tileno, the set of BIT 
masks
+       for the directions that are unknown (black) */
+    tileno = 0;
+    adjc_dir_iterate(abs_x0, abs_y0, x, y, dir8) {
+      if (!DIR_IS_CARDINAL(dir8))
+       continue;
+      if (tile_is_known(x, y) != TILE_UNKNOWN)
+        tileno |= DIR4_BITS[dir8_to_dir4(dir8)];
+    } adjc_dir_iterate_end;
+    tileno = ~tileno & (BIT_NORTH | BIT_SOUTH | BIT_EAST | BIT_WEST);
+
     if (tileno) 
       *sprs++ = sprites.tx.darkness[tileno];
   }
Index: client/tilespec.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.h,v
retrieving revision 1.22
diff -u -r1.22 tilespec.h
--- client/tilespec.h   2001/09/16 12:43:22     1.22
+++ client/tilespec.h   2001/10/15 18:49:32
@@ -70,7 +70,10 @@
 #define NUM_TILES_HP_BAR 11
 #define NUM_TILES_DIGITS 10
 
-enum Directions { DIR_NORTH=0, DIR_SOUTH, DIR_EAST, DIR_WEST };
+/* This could be moved to common/map.h if there's more use for it. */
+enum direction4 { DIR4_NORTH=0, DIR4_SOUTH, DIR4_EAST, DIR4_WEST };
+enum direction4 dir8_to_dir4(enum direction8 dir8);
+extern int DIR4_BITS[]; /* index from enum direction4 to BIT value */
 
 
 struct named_sprites {
@@ -165,7 +168,7 @@
       *fog,
       *spec_river[NUM_DIRECTION_NSEW],
       *darkness[NUM_DIRECTION_NSEW],         /* first unused */
-      *river_outlet[4],                /* indexed by enum Directions */
+      *river_outlet[4],                /* indexed by enum direction4 */
       /* for isometric */
       *spec_forest[NUM_DIRECTION_NSEW],
       *spec_mountain[NUM_DIRECTION_NSEW],
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.97
diff -u -r1.97 map.c
--- common/map.c        2001/10/15 13:42:50     1.97
+++ common/map.c        2001/10/15 18:49:33
@@ -1068,8 +1068,7 @@
   int maxcost = 72; /* should be big enough without being TOO big */
   struct tile *tile0, *tile1;
 
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
+  check_map_pos(&x, &y);
 
   tile0 = map_get_tile(x, y);
   debug_log_move_costs("Resetting move costs for", x, y, tile0);
@@ -1156,10 +1155,6 @@
 ***************************************************************/
 struct tile *map_get_tile(int x, int y)
 {
-  int is_real = normalize_map_pos(&x, &y);
-
-  assert(is_real);
-
   return MAP_TILE(x, y);
 }
 
@@ -1168,10 +1163,7 @@
 ***************************************************************/
 signed short map_get_continent(int x, int y)
 {
-  if (!normalize_map_pos(&x, &y))
-    return -1;
-  else
-    return MAP_TILE(x, y)->continent;
+  return MAP_TILE(x, y)->continent;
 }
 
 /***************************************************************
@@ -1179,8 +1171,6 @@
 ***************************************************************/
 void map_set_continent(int x, int y, int val)
 {
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
   MAP_TILE(x, y)->continent = val;
 }
 
@@ -1190,10 +1180,7 @@
 ***************************************************************/
 enum tile_terrain_type map_get_terrain(int x, int y)
 {
-  if (!normalize_map_pos(&x, &y))
-    return T_UNKNOWN;
-  else
-    return MAP_TILE(x, y)->terrain;
+  return MAP_TILE(x, y)->terrain;
 }
 
 /***************************************************************
@@ -1201,10 +1188,7 @@
 ***************************************************************/
 enum tile_special_type map_get_special(int x, int y)
 {
-  if (!normalize_map_pos(&x, &y))
-    return S_NO_SPECIAL;
-  else
-    return MAP_TILE(x, y)->special;
+  return MAP_TILE(x, y)->special;
 }
 
 /***************************************************************
@@ -1212,8 +1196,6 @@
 ***************************************************************/
 void map_set_terrain(int x, int y, enum tile_terrain_type ter)
 {
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
   MAP_TILE(x, y)->terrain = ter;
 }
 
@@ -1222,9 +1204,6 @@
 ***************************************************************/
 void map_set_special(int x, int y, enum tile_special_type spe)
 {
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
-
   MAP_TILE(x, y)->special |= spe;
 
   if (spe & (S_ROAD | S_RAILROAD))
@@ -1236,8 +1215,6 @@
 ***************************************************************/
 void map_clear_special(int x, int y, enum tile_special_type spe)
 {
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
   MAP_TILE(x, y)->special &= ~spe;
 
   if (spe & (S_ROAD | S_RAILROAD))
@@ -1249,8 +1226,6 @@
 ***************************************************************/
 struct city *map_get_city(int x, int y)
 {
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
   return MAP_TILE(x, y)->city;
 }
 
@@ -1260,8 +1235,6 @@
 ***************************************************************/
 void map_set_city(int x, int y, struct city *pcity)
 {
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
   MAP_TILE(x, y)->city = pcity;
 }
 
@@ -1271,10 +1244,7 @@
 ***************************************************************/
 enum known_type tile_is_known(int x, int y)
 {
-  if (!normalize_map_pos(&x, &y))
-    return TILE_UNKNOWN;
-  else
-    return (enum known_type) (MAP_TILE(x, y)->known);
+  return (enum known_type) (MAP_TILE(x, y)->known);
 }
 
 /***************************************************************
@@ -1283,9 +1253,8 @@
 ***************************************************************/
 int same_pos(int x1, int y1, int x2, int y2)
 {
-  assert(is_real_tile(x1, y1) && is_real_tile(x2, y2));
-  normalize_map_pos(&x1, &y1);
-  normalize_map_pos(&x2, &y2);
+  check_map_pos(&x1, &y1);
+  check_map_pos(&x2, &y2);
   return (x1 == x2 && y1 == y2);
 }
 
@@ -1424,9 +1393,8 @@
 **************************************************************************/
 int is_move_cardinal(int start_x, int start_y, int end_x, int end_y)
 {
-  assert(is_real_tile(start_x, start_y) && is_real_tile(end_x, end_y));
-  normalize_map_pos(&start_x, &start_y);
-  normalize_map_pos(&end_x, &end_y);
+  check_map_pos(&start_x, &start_y);
+  check_map_pos(&end_x, &end_y);
   assert(is_tiles_adjacent(start_x, start_y, end_x, end_y));
 
   /* FIXME: this check will not work with an orthogonal map */
Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.99
diff -u -r1.99 map.h
--- common/map.h        2001/10/15 13:42:51     1.99
+++ common/map.h        2001/10/15 18:49:33
@@ -13,6 +13,9 @@
 #ifndef FC__MAP_H
 #define FC__MAP_H
 
+#include <assert.h>
+
+#include "log.h"
 #include "player.h"
 #include "terrain.h"
 #include "unit.h"
@@ -208,7 +211,7 @@
   (((Y)<0) ? 0 : (((Y)>=map.ysize) ? map.ysize-1 : (Y)))
 
 #define map_inx(x,y) \
-  ((x)+(y)*map.xsize)
+  (check_map_pos(&x, &y), (x)+(y)*map.xsize)
 
 #define DIRSTEP(dest_x, dest_y, dir)   \
 (    (dest_x) = DIR_DX[(dir)],         \
@@ -242,6 +245,20 @@
 int normalize_map_pos(int *x, int *y);
 void nearest_real_pos(int *x, int *y);
 
+static inline void check_map_pos(int *x, int *y)
+{
+  /* When we're pretty sure things work it'll be worthwhile to remove this
+     code.  Until then, something like this is safest. */
+  if (!is_normal_map_pos(*x, *y)) {
+    freelog(LOG_ERROR, "Bad coordinates (%d, %d) passed to check_map_pos.", 
*x, *y);
+    assert(0);
+    if (!normalize_map_pos(x, y)) {
+      nearest_real_pos(x, y);
+      freelog(LOG_FATAL, "Unreal coordinates 'fixed' to (%d, %d).", *x, *y);
+    }
+  }
+}
+
 void rand_neighbour(int x0, int y0, int *x, int *y);
 
 int is_water_adjacent_to_tile(int x, int y);
@@ -409,7 +426,7 @@
   int x_itr, y_itr, dir_itr, MACRO_border;                                    \
   int MACRO_center_x = (center_x);                                            \
   int MACRO_center_y = (center_y);                                            \
-  assert(is_normal_map_pos(MACRO_center_x, MACRO_center_y));                  \
+  check_map_pos(&MACRO_center_x, &MACRO_center_y);                            \
   MACRO_border = IS_BORDER_MAP_POS(MACRO_center_x, MACRO_center_y);           \
   for (dir_itr = 0; dir_itr < 8; dir_itr++) {                                 \
     DIRSTEP(x_itr, y_itr, dir_itr);                                           \
Index: server/maphand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/maphand.c,v
retrieving revision 1.87
diff -u -r1.87 maphand.c
--- server/maphand.c    2001/10/11 12:37:06     1.87
+++ server/maphand.c    2001/10/15 18:49:34
@@ -771,11 +771,8 @@
 ***************************************************************/
 int map_get_known_and_seen(int x, int y, struct player *pplayer)
 {
-  int is_real = normalize_map_pos(&x, &y);
   int playerid=pplayer->player_no;
   int offset = map_inx(x, y);
-
-  assert(is_real);
 
   return ((map.tiles + offset)->known) & (1u << playerid) &&
       (pplayer->private_map + offset)->seen;
Index: server/sanitycheck.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/sanitycheck.c,v
retrieving revision 1.13
diff -u -r1.13 sanitycheck.c
--- server/sanitycheck.c        2001/10/14 21:02:17     1.13
+++ server/sanitycheck.c        2001/10/15 18:49:34
@@ -128,7 +128,7 @@
        assert(unit_owner(punit) == pplayer);
       } unit_list_iterate_end;
 
-      assert(is_normal_map_pos(pcity->x, pcity->y));
+      check_map_pos(&pcity->x, &pcity->y);
       assert(map_get_terrain(pcity->x, pcity->y) != T_OCEAN);
 
       city_map_iterate(x, y) {
Index: server/settlers.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
retrieving revision 1.112
diff -u -r1.112 settlers.c
--- server/settlers.c   2001/10/14 21:02:17     1.112
+++ server/settlers.c   2001/10/15 18:49:35
@@ -405,8 +405,7 @@
 **************************************************************************/
 static int is_already_assigned(struct unit *myunit, struct player *pplayer, 
int x, int y)
 {
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
+  check_map_pos(&x, &y);
   if (same_pos(myunit->x, myunit->y, x, y) ||
       same_pos(myunit->goto_dest_x, myunit->goto_dest_y, x, y)) {
 /* I'm still not sure this is exactly right -- Syela */
@@ -647,8 +646,8 @@
   int ii[12] = { -1, 0, 1, -1, 1, -1, 0, 1, 0, -2, 2, 0 };
   int jj[12] = { -1, -1, -1, 0, 0, 1, 1, 1, -2, 0, 0, 2 };
   struct tile *ptile;
-  if (!normalize_map_pos(&x, &y))
-    return 0;
+
+  check_map_pos(&x, &y);
 
   for (k = 0; k < 12; k++) {
     int x1 = x + ii[k], y1 = y + jj[k];
Index: server/unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.143
diff -u -r1.143 unittools.c
--- server/unittools.c  2001/10/15 13:42:52     1.143
+++ server/unittools.c  2001/10/15 18:49:37
@@ -1628,8 +1628,7 @@
   idex_register_unit(punit);
   punit->owner=pplayer->player_no;
 
-  assert(is_real_tile(x, y));
-  normalize_map_pos(&x, &y);
+  check_map_pos(&x, &y);
   punit->x = x;
   punit->y = y;
 

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