[Freeciv-Dev] Re: [Patch] Fortress with enhanced vision (watchtower-like
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On Sun, 26 Aug 2001, Bert Buchholz wrote:
> Yes, I'm very aware of that. For debug-purposes, I'm thinking of putting
> in some function into the client's tile-draw-methods, that prints the
> value of player_tile.seen onto the map. This way it would be easy to
> find errors made while moving units through fortresses. Even though I'm
> not 100% sure about how player_tile.own_seen and player_tile.seen
> differ, but I'll find out. :-)
>
I'd like to echo this. It took me way too much time to (almost) figure out
what was going on with the vision thing in terms of the player_tile
struct. It'd be nice if someone knowlegdeable wrote a nice extensive
comment about how these variables change with regards to units, alliances,
etc.
I can't really start to work on alliances in civworld without this kind of
explanation.
-mike
- [Freeciv-Dev] Re: [Patch] Fortress with enhanced vision (watchtower-like), (continued)
[Freeciv-Dev] Re: [Patch] Fortress with enhanced vision (watchtower-like), Ross W. Wetmore, 2001/08/25
[Freeciv-Dev] Re: [Patch] Fortress with enhanced vision (watchtower-like), Gregory Berkolaiko, 2001/08/26
[Freeciv-Dev] Re: [Patch] Fortress with enhanced vision (watchtower-like), Jason Dorje Short, 2001/08/26
[Freeciv-Dev] Re: [Patch] Fortress with enhanced vision (watchtower-like), Paul Zastoupil, 2001/08/26
[Freeciv-Dev] Re: [Patch] Fortress with enhanced vision (watchtower-like),
Mike Kaufman <=
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