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[Freeciv-Dev] Re: new player dialog
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[Freeciv-Dev] Re: new player dialog

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To: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: new player dialog
From: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Aug 2001 22:57:06 +0200 (CEST)

On Thu, 23 Aug 2001, Vasco Alexandre Da Silva Costa wrote:

> IMHO these are problems for the translators (finding short enough
> strings). Adding ... could work sometimes but it could make it worse some
> other times.

I totaly agree here. Not because it would cause more work in designing
the dialogs, but because it is unnessary and makes the code seriousely
ugly. It is impossible to write dialogs that look nicely with texts
of all lengths. If the translators find "sufficient short" translations
(a bit more length is okay, twice as long is not) it should be possible.

How does one create a label over two rows? Is it done with simple adding
a \n? If so, thats the (most easy) solution of the current discussion.

Ingo

-- 

Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx



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