[Freeciv-Dev] Re: new player dialog
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, 23 Aug 2001, Vasco Alexandre Da Silva Costa wrote:
> IMHO these are problems for the translators (finding short enough
> strings). Adding ... could work sometimes but it could make it worse some
> other times.
I totaly agree here. Not because it would cause more work in designing
the dialogs, but because it is unnessary and makes the code seriousely
ugly. It is impossible to write dialogs that look nicely with texts
of all lengths. If the translators find "sufficient short" translations
(a bit more length is okay, twice as long is not) it should be possible.
How does one create a label over two rows? Is it done with simple adding
a \n? If so, thats the (most easy) solution of the current discussion.
Ingo
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
- [Freeciv-Dev] can you send me a screenshot ?, (continued)
- [Freeciv-Dev] Re: new player dialog, Christian Knoke, 2001/08/23
- [Freeciv-Dev] Re: new player dialog, Karl-Ingo Friese, 2001/08/23
- [Freeciv-Dev] Re: new player dialog, Karl-Ingo Friese, 2001/08/23
- [Freeciv-Dev] Re: new player dialog, Reinier Post, 2001/08/23
- [Freeciv-Dev] Re: new player dialog, Erik Sigra, 2001/08/23
- [Freeciv-Dev] Re: new player dialog, Raimar Falke, 2001/08/23
- [Freeciv-Dev] Re: new player dialog, Vasco Alexandre Da Silva Costa, 2001/08/23
- [Freeciv-Dev] Re: new player dialog,
Karl-Ingo Friese <=
- [Freeciv-Dev] Re: new player dialog, Raimar Falke, 2001/08/23
- [Freeciv-Dev] Re: new player dialog, Raimar Falke, 2001/08/23
|
|