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[Freeciv-Dev] Re: new player dialog
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[Freeciv-Dev] Re: new player dialog

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: new player dialog
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Aug 2001 14:33:23 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Aug 23, 2001 at 01:01:58PM +0200, Christian Knoke wrote:
> Am Donnerstag, 23. August 2001 10:40 schrieb Raimar Falke:
> > On Wed, Aug 22, 2001 at 09:19:30PM +0200, Karl-Ingo Friese wrote:
> > > Attached is the new plrdrlg.c from client/gui-gtk.
> > >
> >
> > Another point: the dialog is more than 1024 pixel wide. And I can't
> > decrease the width.
> >
> 
> /Please/ make sure that these dialogs don't increase *800* pixel
> in width. The city dialog has to be fixed in that matter, too.
> 
> Why? Freeciv is a game with really moderate hardware requirements,
> at least under Linux. While these mhz and ghz numbers increase all
> the time, there is still a great number of smaller machines in the
> real civilizations ... It's a plus for freeciv to run on these.
> 
> I play usually on 1024*768, but use sometimes 800*600 on a P 90
> machine for lan games. Even on the 1024 resolution, I don't want
> the dialogs cover my whole screen.
> 
> When I look at these big dialogs, I can see good possibilities for
> optimization. If you develop on these, please check also some
> localizations, e.g. the german one, and you will see arise
> problems, which can be avoided.

I will take care of this. There was a long discussion with Tuomas
about this. Although I have to admit I haven't looked at the newest
version I hope Tuomas has taken care of them.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "- Amiga Y2K fixes (a bit late, wouldn't you say?)"
    -- Linus Torvalds about linux 2.4.0 at 4 Jan 2001


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