[Freeciv-Dev] Re: Introduction and Patch Approval Process
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
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[Freeciv-Dev] Re: Introduction and Patch Approval Process |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Sun, 19 Aug 2001 21:13:28 +0200 |
On Sun, Aug 19, 2001 at 03:51:39PM +0200, Raimar Falke wrote:
> The units ruleset for example is read by the server and sent to the
> client. The tileset however is a client only thing. Modpacks require
> changes to both the server (units) and the client (pictures of the
> units).
>
> The sound could be a server-only thing (server sends wav over the
> wire), a client-only thing (like your initial plan) or a mixed
> one. The mixed is IMHO harder than the first two since now server and
> client depend on each other.
Sounds seem to be a client-only thing to me, just like tiles.
Even more so, because sounds can be platform specific.
--
Reinier
- [Freeciv-Dev] Re: Introduction and Patch Approval Process, (continued)
[Freeciv-Dev] Re: Introduction and Patch Approval Process, col, 2001/08/16
[Freeciv-Dev] Re: Introduction and Patch Approval Process, David Weisgerber, 2001/08/16
[Freeciv-Dev] Re: Introduction and Patch Approval Process, col, 2001/08/17
[Freeciv-Dev] Re: Introduction and Patch Approval Process, col, 2001/08/17
[Freeciv-Dev] Re: Introduction and Patch Approval Process, col, 2001/08/17
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