[Freeciv-Dev] Re: Introduction and Patch Approval Process
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Thue <thue@xxxxxxx> wrote ..
> On Friday 17 August 2001 00:15, David Weisgerber wrote:
> > I am sorry about this but you have first to implement the sound
> > functions to the right places in the code. I will do that on the
> > latest CVS release GUI - code (GTK)
>
> In far most cases it should only be neccesary to change things in the
> shared client code to enable sound.
> Most events start in packhand.c, which then calls the gui specific
> layer to display them.
> Then you just implement sound by also calling the play function with
> the sound for the event.
that's right and I did so for testing but this is not the best way I think.
But maybe I use both - GUI and packhand.c but the problem is that there should
only be sounds played for events you can see ?!
CU,
David
- [Freeciv-Dev] Re: Introduction and Patch Approval Process, (continued)
[Freeciv-Dev] Re: Introduction and Patch Approval Process, col, 2001/08/16
[Freeciv-Dev] Re: Introduction and Patch Approval Process, David Weisgerber, 2001/08/16
[Freeciv-Dev] Re: Introduction and Patch Approval Process, col, 2001/08/17
[Freeciv-Dev] Re: Introduction and Patch Approval Process,
col <=
[Freeciv-Dev] Re: Introduction and Patch Approval Process, col, 2001/08/17
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