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[Freeciv-Dev] Re: Sound patches please add to CVS
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[Freeciv-Dev] Re: Sound patches please add to CVS

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To: alsaplayer-devel@xxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Sound patches please add to CVS
From: David Weisgerber <tnt@xxxxxxxxx>
Date: Wed, 15 Aug 2001 22:25:02 -0400

Am Mittwoch, 15. August 2001 11:56 schrieben Sie:
> On Wed, Aug 15, 2001 at 01:00:18PM -0400, David Weisgerber wrote:
> > With play_sound_unit you can play a sound for the unit and its action by
> > bypassing the unit - struct and the action the unit does ( I defined some
> > magics which made it easier to use: SOUND_UNIT_ACTIVATE, SOUND_UNIT_MOVE,
> > SOUND_UNIT_ATTACK, SOUND_UNIT_SPECIAL, SOUND_UNIT_DESTROYED).
> > So for example, the routine where a unit moves must be:
>
>       Also note which of these sounds were in Civ1/Civ2.
> SOUND_UNIT_ACTIVATE in particular does not strike me as one that they
> implemented.  Is this in CTP, SMAC, or other Civ-line games?

I took all the sounds described on the freeciv webpage. Only because the 
sound is defined in the game, it doesn't have to be used. 

Cu,
David

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