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[Freeciv-Dev] Re: more detailed unit report? (was: Submit patch again?)
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[Freeciv-Dev] Re: more detailed unit report? (was: Submit patch again?)

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: "Zverina, David" <David.Zverina@xxxxxxxxxxxxxxx>, "'freeciv-dev@xxxxxxxxxxx'" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: more detailed unit report? (was: Submit patch again?)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 15 Aug 2001 17:14:14 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Aug 15, 2001 at 04:57:13PM +0200, Reinier Post wrote:
> On Wed, Aug 15, 2001 at 02:10:09PM +0100, Zverina, David wrote:
>  
> > As far as I can recall in civ and civ2 in the military report you were able
> > to see losses received/inflicted broken down by unit type. Has anyone
> > produced anything like this? Ultimately I would imagine it as a 3D structure
> > with playerlist in two dimensions (reciver/inflicter) and unit type. However
> > two 2D views may be a good start. (Player losses versus unit type, player
> > wins versus unit type)
> > 
> > civscore.log type output for analysis by external programs would be quite
> > suitable although ultimate goal may include displaying the data directly in
> > freeciv.
> > 
> > Is anyone working on anything like this? Would this be a suitable patch?
> 
> It's ideas like this that make me wonder if implementing a full
> civgame to SQL database import/export function wouldn't be a
> better approach in the long run.  That way, you can use
> SQL to implement any report you want.

Sounds nice. However the data still have to go into a civgame in some
way. If the data are in the civgame you can also use perl/python or
some other tool.

        Raimar

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