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[Freeciv-Dev] baseline without cvs
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To: Andreas Kemnade <akemnade@xxxxxxxxxxx>
Cc: "Jennifer Glover" <jglover@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] baseline without cvs
From: Andreas Kemnade <akemnade@xxxxxxxxxxx>
Date: Fri, 6 Jul 2001 13:30:09 +0200

Andreas Kemnade writes:
 > Jennifer Glover writes:
 >  > Is it possible for some kind soul to zip up the newest baseline for
 >  > me?  I haven't figured out cvs yet and wanted to fix up the Windows CE
 >  > code.  
 >  > 
 >  > I based the gui code off the win32 code that I got from Andreas, but I
 >  > think that there was a problem with it.  The bitmap behind the map DC
 >  > doesn't ever get created/loaded into the map DC.  I might have somehow
 > 
 > It gets loaded into it in map_resize (in mapview.c):
 > 
 >   SelectObject(mapstoredc,newbmp);
 >   
 > Ups,
 > I should insert a 
 >   mapstorebitmap=newbmp;
 > there. So there is a memory leak if someone resizes the window.
 > 
 > Ok, I'll update that stuff. But the map display should work even with
 > this bug. 
 > 
 > Greetings
 > Andreas Kemnade
 > 
I have looked at your source now. Is WindowsCE able to maintain 1200
bitmaps (I don't know the exact number freeciv uses)???

I have never seen a windows version which was able to do so. So I had
to write workarounds for that problem (like the HBITMAP2BITMAP stuff).
Do you see the output from freelog?

I don't know WinCE but if you build a "normal" windows gui application you
don't see the output from printf. Maybe something has failed in
crop_sprite and you don't see the log message.

Greetings
Andreas Kemnade


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