[Freeciv-Dev] Re: Religions in freeciv?
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I'm not convinced this is a good idea, but just to flesh it out some and
see what people think...
Each religion requires a technology (except animism) and a period of
conversion (analogous to a revolution). You automatically get embassies
with every civilization of your religion that you've contacted, except
where otherwise marked. Each religion also has certain advantages/costs.
#ifndef _EASILY_OFFENDED_
Technology Religion Special features
Justification
None Animism No embassies You start with
this
None Turmoil -5% tax This is during
a switch (the tax penalty is
because of fringe groups eating up resources)
Ceremonial Burial Shamanism +1% science Because
Shamans bring ideas from
place to place and mix things around
Literacy Confucianism +3% science
Emphasis on learning
-10% corruption importance of
good rulers
Mysticism Taoism +2 food in every city
beginnings of medicine -- maybe
someone can come up with something better?
Polytheism Hinduism +1 unhappysize Stable social
structure upholds
government
Monarchy Nationalism +1 unhappysize The government
is divine
no unhappy mil units
fighting for it is good
-1% science
thinking for yourself is bad
no embassies it's
not really one religion
Republic Freedom of Religion embassy with all There's
some of everything
practiced
-1 unhappysize All those
different religions cause friction
Philosophy Buddhism +2 unhappysize Emphasis on
non-violence prevents
rioting
no happy mil units but
also warfare
Monotheism Judiasm +5% science emphasis on
learning
Theology Christianity +2 unhappysize support for
authority
-2% science
conflict with scholars
Democracy Humanism immune to famine
nobody's allowed to *starve*
Economics Capitalism +10% tax
everyone makes so much more money
-2% science and so
many more patent laws
Communism Authoritarian Atheism automatic w/ Communism that's
how it was
+1 unhappysize attacking the
government is evil
-1% science
prohibition of counter-revolutionary philosophies (e.g.
Mendelianism)
no embassies It's
not really one religion
Computers Discordianism randomly gives +[1-7]% science
each turn You
want it should make sense?
Robotics Church of Emacs 0 fogofwar What?!?! You
say emacs doesn't find
enemy armies?!?!? Blasphemer!!!!!!!!
University(?) Islam gives embassy w/ Jew +
Christian Tradition of
religious tolerance
+2% science
tradition of learning
Medicine Psychoanalysis +1 unhappysize 'Don't riot,
just go to therapy'
-1% science
Everyone is entitled to his own theory, independent of
evidence
Fusion Power toy-worship +3 unhappysize It's got to be
good for
something!
#endif /* _EASILY_OFFENDED_ */
This is all sort of tenative, and Islam and Taoism are very random (I
thought they should be included). Something should be added for Labor
Union, and maybe Code of Laws. Shinto should be somewhere. I really
don't mean to offend anybody; I'm sorry if I have. I also have no idea
how to implement this -- mostly server-side I guess.
Just my US$.02, maybe a little more
--Daniel Speyer
"May the /src be with you, always"
- [Freeciv-Dev] Re: Religions in freeciv?,
Daniel Speyer <=
- [Freeciv-Dev] Re: Religions in freeciv?, dnh, 2001/06/10
- [Freeciv-Dev] Re: Religions in freeciv?, Grzegorz Borowiak, 2001/06/11
- [Freeciv-Dev] Re: Religions in freeciv?, Daniel Speyer, 2001/06/11
- [Freeciv-Dev] Re: Religions in freeciv?, dnh, 2001/06/11
- [Freeciv-Dev] Re: Religions in freeciv?, Alan Schmitt, 2001/06/12
- [Freeciv-Dev] Re: Religions in freeciv?, Dennis Jensen, 2001/06/12
- [Freeciv-Dev] Re: Religions in freeciv?, Daniel Speyer, 2001/06/12
- [Freeciv-Dev] Re: Religions in freeciv?, dnh, 2001/06/12
- [Freeciv-Dev] Re(2): Re: Religions in freeciv?, Daniel Speyer, 2001/06/12
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, dnh, 2001/06/12
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