[Freeciv-Dev] Re: Religions in freeciv?
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KORONCZAY David (fu@xxxxxxxxxxxx) wrote:
> Just like govrenment type, every player would have a
> religion type. Everyone would start with >animism<,
> which should stand for the earliest and most basic
> religion/religious beliefs, etc.
This is decent, but...
> For instance, christianity, islam, buddhism, hinduism, etc.
> Now, each religion would have its own advantages over the
> others, for an example:
... this road leads to eternal flame wars.
Adding a second axis of social engineering ("religion") brings more
variety of strategies to Freeciv, and would be a welcome change. If
you haven't played Sid Meier's Alpha Centauri yet, you might want to
do so, so that you can see how a multi-faceted social engineering
("government") system can add to the game.
But:
1) It MUST be totally optional. At the very least, it must be separated
to a sufficient degree that the Civ2-compatibility ruleset can opt
out of it.
2) It MUST be tolerable to human players who may hold strong religious
beliefs. Don't use real religion names like Christianity, Judaism,
etc. Use general categories. "Animism" is good. "Polytheism" (in
the Greek/Roman sense) is OK. But things start to get ugly (IMHO)
when you bring in Monotheism.
Unfortunately, I'm running out of ideas myself here....
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
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