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[Freeciv-Dev] Re: Wrong sequence of defending units (PR#796)
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[Freeciv-Dev] Re: Wrong sequence of defending units (PR#796)

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To: Thue <thue@xxxxxxx>, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Wrong sequence of defending units (PR#796)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Tue, 5 Jun 2001 20:30:42 +0200

Am Dienstag,  5. Juni 2001 01:39 schrieben Sie:

> Given a veteran unit with defense of 2 *3/2 = 3 and a non-veteran
> with defense 3, the non-veteran is more valuable. This is not taken
> into account either. Also, you want to not use units that are not at
> full health, as they will be more powerfull later.
>

If I understand you right, the defending unit now is choosen
regardless of having full HP or not. Given, that this function
is used in every battle, AI or human, I would prefer a slight
improvement of this function.

Not that I am in a position to do it myself ...

Greetings,
Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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