[Freeciv-Dev] Re: Wrong sequence of defending units (PR#796)
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On Tue, Jun 05, 2001 at 01:39:08AM +0200, Thue wrote:
> In the case in point you may want to not choose the ironclad, as it has a
> penalty being in port. A wise choice would be to save it so it could use it's
> full force later.
This is not true. Ships defending cities have their firepower
reduced to 1, but Ironclads already have a firepower of 1. There is no
specific penalty that the Ironclad falls under.
However, the attack/defense values posted do seem to point to
another bug, which may or may not be the same as a "pearl harbor" bug
previously discussed. The attacker firepower is reduced to 1 versus the
land units, but not versus the sea unit. I think that should happen for all
units.
server/unittools.c:unit_versus_unit():
/* pearl harbour */
if (is_sailing_unit(defender) && map_get_city(defender->x, defender->y))
defense_firepower = 1;
/* In land bombardment both units have their firepower reduced to 1 */
if (is_sailing_unit(attacker)
&& map_get_terrain(defender->x, defender->y) != T_OCEAN
&& is_ground_unit(defender)) {
attack_firepower = 1;
defense_firepower = 1;
}
Basically, I'm not sure why the is_ground_unit(defender) is in the
second code clause.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
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