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[Freeciv-Dev] Re: Wrong sequence of defending units (PR#796)
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[Freeciv-Dev] Re: Wrong sequence of defending units (PR#796)

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To: Thue <thue@xxxxxxx>, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Wrong sequence of defending units (PR#796)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Fri, 8 Jun 2001 13:16:04 +0200

Am Donnerstag,  7. Juni 2001 23:19 schrieben Sie:
> >
> > If I understand you right, the defending unit now is choosen
> > regardless of having full HP or not. Given, that this function
> > is used in every battle, AI or human, I would prefer a slight
> > improvement of this function.
>
> What I mean is that given:
> unit A with defense 2, 10/10hps
> unit B with defense 2, 10/20hps
> the algoritm has no preference; the units look identical.
> What  it should do is save the unit with 10/20hp so that it can grow
> to full strenght and fight another day.

I see. So you can leave it as it is, from my point of view. 
It's good enough. Maybe it can be reworked sometimes later.

>
> -Thue

Christian

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* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
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