[Freeciv-Dev] Wrong sequence of defending units (PR#796)
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Version: CVS of 04 June 2001
System: Linux i386 GTK+
When attacking an AI city, the AI sometimes chooses
a bad sequence for the units to defend the city. I've
seen it before, now i caught it.
Reproducible. Savegame is here:
http://www.enter.de/~c.knoke/bugs/bad-defense.sav.gz
Login as chris and attack finnish city of Pori with a
battle ship. city defends with 1. musketeer, 2. diplomat,
3. ironclad.
--------
3: attack:180, defense:45, attack firepower:1, defense firepower:1
3: attack:180, defense:0, attack firepower:1, defense firepower:1
3: attack:180, defense:40, attack firepower:2, defense firepower:1
--------
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Wrong sequence of defending units (PR#796),
Christian Knoke <=
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