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[Freeciv-Dev] Wrong sequence of defending units (PR#796)
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[Freeciv-Dev] Wrong sequence of defending units (PR#796)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Wrong sequence of defending units (PR#796)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 4 Jun 2001 15:28:56 -0700 (PDT)

Version: CVS of 04 June 2001
System:  Linux i386 GTK+

When attacking an AI city, the AI sometimes chooses
a bad sequence for the units to defend the city. I've
seen it before, now i caught it.

Reproducible. Savegame is here:

http://www.enter.de/~c.knoke/bugs/bad-defense.sav.gz

Login as chris and attack finnish city of Pori with a 
battle ship. city defends with 1. musketeer, 2. diplomat,
3. ironclad.

--------
3: attack:180, defense:45, attack firepower:1, defense firepower:1
3: attack:180, defense:0, attack firepower:1, defense firepower:1
3: attack:180, defense:40, attack firepower:2, defense firepower:1
--------

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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